Some questions (Full Version)

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Hghx-0 -> Some questions (10/29/2018 4:33:28 PM)

Playing WiTP AE quite a lot and got some questions that i am not sure how they work/don't understand why are they made the way they are made

1. Port attack and torpedoes:
Why may not they be used? IJN used some special torpedoes for PH attack that were able to function in shallow waters. Torpedoes are extremely effective, they cause flooding and are able to sink any ship much faster than any bombs. it's really disappointing they can't be used in ports.

2. Naval search, port spotting and overall recon:
I don't understand why a plane performing naval search that crosses a base do not gain DL on it, why can't the pilots detect ships in port at least? Isn't it supposed to be thier work to spot ships? It goes far more problematic, because you can hide a whole carrier fleet in a DOT base (there is not limit, so you can hide every US ship in a small 0 (zero) level port). You can avoid the combat by just disbanding the task force and if the enemy does't know about you he will never find your ships, nobody can ever recon every base.

3. Training while flying primary mission, patrol levels:
When flying a primary mission you can't focus the training set in patrol levels on something else than the mission itself. So for example executing naval attacks you can't train a 30% of your pilots to better ground attack. It's a minor issue, but still would be great..

4. Excluding a certain base from squadron flying list.
When playing Japan i think that nobody ever flies to bomb Singapoore, because it's uneffective and the AA cuts out the whole raid, you should either stop flying or set a range that is smaller than that to Singapoore, as a result aircraft can't intercept most of the fleeing ships.
Now, using some small PT boats you can trigger the aircraft to fly and being absolutely destroyed by CAP/AA fire/fatigue. To have "DO NOT fly without being escorted" button and "Restricted bases list" is essential, especially for the IJ side, where you get 30-60 trained on-map pilots per specialization per 3 month of training and each KIA/MIA Navy pilot is a local tragedy.

5. Defined load level.
Now player can't load a certain amount of supplies/fuel, he is limited by maximum of cargo capacity and port level. When having a shortage it's really important to share the limited amount of supplies rationally. It also applies to refuel/rearm, according to plan some ships the player may not want to replenish, for example, the ones that spent too much fuel and refueling them will slow down the whole TF.

6. Sigint.
Does this thing work? I always get messages about 10, 9, 5, 2.. ships.. near Truk?.. Tokyo?.. Where i have a lot of long ranged patrols?.. Can somebody please explain how does this type of intelligence gathering work? Is it any precise?

7. Reaction of surface TF
Do they? In which cases? I haven't ever seen.

I have some more questions, but i think that this is enough for now, would be grateful if somebody would help me to understand these things [:)]






Yaab -> RE: Some questions (10/29/2018 4:44:13 PM)

ad 4. You can't exclude a base. You can limit your bomber range though, so they will not overfly a known CAPPed base. Alternatively, escort your IJN bombers. Put them in the same base with IJN fighters and match their ranges (i.e 11 hex for Zero escort without drop tanks). Thus, if your IJN bombers react to a CAPped base, they will have at least some Zeroes escorting them. You can always fly IJA bombers without escort, because IJA bomber pilots are average, while IJN are elite.




Hghx-0 -> RE: Some questions (10/29/2018 5:40:03 PM)

quote:

ORIGINAL: Yaab

ad 4. You can't exclude a base. You can limit your bomber range though, so they will not overfly a known CAPPed base. Alternatively, escort your IJN bombers. Put them in the same base with IJN fighters and match their ranges (i.e 11 hex for Zero escort without drop tanks). Thus, if your IJN bombers react to a CAPped base, they will have at least some Zeroes escorting them. You can always fly IJA bombers without escort, because IJA bomber pilots are average, while IJN are elite.


I mentioned that, limiting the range has its downsides, you won't engage anything beyond the limit. So, say, having a bunch of betties set on range 6 to avoid Singapoore naval TFs will also cancel the naval attacks on other TFs.




Yaab -> RE: Some questions (10/29/2018 5:52:55 PM)

Read and weep
http://www.matrixgames.com/forums/tm.asp?m=3595346




Hghx-0 -> RE: Some questions (10/29/2018 6:15:16 PM)


quote:

ORIGINAL: Yaab

Read and weep


Thank you, still very disappointing that aircraft isn't enough flexible




Leandros -> RE: Some questions (10/29/2018 7:13:38 PM)

quote:

ORIGINAL: Hghx-0


quote:

ORIGINAL: Yaab

Read and weep


Thank you, still very disappointing that aircraft isn't enough flexible

As for question "1" - use "naval - port" - and mark the port.

Fred




Bullwinkle58 -> RE: Some questions (10/29/2018 7:30:30 PM)


quote:

ORIGINAL: Hghx-0

quote:

ORIGINAL: Yaab

ad 4. You can't exclude a base. You can limit your bomber range though, so they will not overfly a known CAPPed base. Alternatively, escort your IJN bombers. Put them in the same base with IJN fighters and match their ranges (i.e 11 hex for Zero escort without drop tanks). Thus, if your IJN bombers react to a CAPped base, they will have at least some Zeroes escorting them. You can always fly IJA bombers without escort, because IJA bomber pilots are average, while IJN are elite.


I mentioned that, limiting the range has its downsides, you won't engage anything beyond the limit. So, say, having a bunch of betties set on range 6 to avoid Singapoore naval TFs will also cancel the naval attacks on other TFs.



War is hell.




Hghx-0 -> RE: Some questions (10/29/2018 7:40:52 PM)


quote:

ORIGINAL: Leandros

quote:

ORIGINAL: Hghx-0


quote:

ORIGINAL: Yaab

Read and weep


Thank you, still very disappointing that aircraft isn't enough flexible

As for question "1" - use "naval - port" - and mark the port.

Fred



I'll try, my thanks.




inqistor -> RE: Some questions (10/30/2018 1:05:21 PM)

quote:

ORIGINAL: Hghx-0

1. Port attack and torpedoes:
Why may not they be used? IJN used some special torpedoes for PH attack that were able to function in shallow waters. Torpedoes are extremely effective, they cause flooding and are able to sink any ship much faster than any bombs. it's really disappointing they can't be used in ports.

If pilot is very experienced he may use torpedo. Allies DBs can use larger bombs. You don't have to change any setting, they just roll for it randomly.

quote:

2. Naval search, port spotting and overall recon:
I don't understand why a plane performing naval search that crosses a base do not gain DL on it, why can't the pilots detect ships in port at least? Isn't it supposed to be thier work to spot ships? It goes far more problematic, because you can hide a whole carrier fleet in a DOT base (there is not limit, so you can hide every US ship in a small 0 (zero) level port). You can avoid the combat by just disbanding the task force and if the enemy does't know about you he will never find your ships, nobody can ever recon every base.

Yeah weird, however recon of base somehow also detects all TFs in this Base hex. In theory most plane types can Recon, but without skill it seems to not work most of the time.

quote:

4. Excluding a certain base from squadron flying list.
When playing Japan i think that nobody ever flies to bomb Singapoore, because it's uneffective and the AA cuts out the whole raid, you should either stop flying or set a range that is smaller than that to Singapoore, as a result aircraft can't intercept most of the fleeing ships.
Now, using some small PT boats you can trigger the aircraft to fly and being absolutely destroyed by CAP/AA fire/fatigue. To have "DO NOT fly without being escorted" button and "Restricted bases list" is essential, especially for the IJ side, where you get 30-60 trained on-map pilots per specialization per 3 month of training and each KIA/MIA Navy pilot is a local tragedy.

If Air Group Commander is not aggressive, and Group have low morale, they will not fly against known CAP, without escort. But with low morale they can not fly at all :)

quote:

5. Defined load level.
Now player can't load a certain amount of supplies/fuel, he is limited by maximum of cargo capacity and port level. When having a shortage it's really important to share the limited amount of supplies rationally. It also applies to refuel/rearm, according to plan some ships the player may not want to replenish, for example, the ones that spent too much fuel and refueling them will slow down the whole TF.

When Base is not at 3x demand, loading is indeed limited. Also, you can split ships you don't want to replenish to separate TF, and then rejoin. Not the quickest way, but doable. You can even filter ship types in port, to refuel only certain one.

quote:

6. Sigint.
Does this thing work? I always get messages about 10, 9, 5, 2.. ships.. near Truk?.. Tokyo?.. Where i have a lot of long ranged patrols?.. Can somebody please explain how does this type of intelligence gathering work? Is it any precise?

For Japan you can get small (1-2) Detection Level on some remote Base. Not very useful overall. Mostly it means, that lots of ships are leaving. Allies get quite detailed intel, although heavily random.

quote:

7. Reaction of surface TF
Do they? In which cases? I haven't ever seen.

If enemy is detected earlier in turn. By submarine, or FP maybe?




GetAssista -> RE: Some questions (10/30/2018 1:16:43 PM)

quote:

ORIGINAL: inqistor
quote:

ORIGINAL: Hghx-0
1. Port attack and torpedoes:
Why may not they be used? IJN used some special torpedoes for PH attack that were able to function in shallow waters. Torpedoes are extremely effective, they cause flooding and are able to sink any ship much faster than any bombs. it's really disappointing they can't be used in ports.

If pilot is very experienced he may use torpedo. Allies DBs can use larger bombs. You don't have to change any setting, they just roll for it randomly.

Never seen a torp used in port bombing except for initial PH, maybe you are talking about large bombs, e.g. 800kg ones that experienced IJN bombers can carry.

Answering OP: torps in ports need extensive planning, intel and torpedo modification. Which is not possible during regular operations. Both shallow waters and torp running time play a part.
quote:

ORIGINAL: Hghx-0
6. Sigint.
Does this thing work? I always get messages about 10, 9, 5, 2.. ships.. near Truk?.. Tokyo?.. Where i have a lot of long ranged patrols?.. Can somebody please explain how does this type of intelligence gathering work? Is it any precise?

It is mostly useless for Japan. But for Allies with proper management and tools it is effectively an all-seeing eye with respect to determining standing forces, so good Japanese player needs to account for this.




Leandros -> RE: Some questions (10/30/2018 1:37:58 PM)

If you set a torpedo-bomber up for attack on "port" it won't allow torpedoes to be carried. If you select "naval" and "port" - it will. At least it is so for the allied side.

If you then mark the port - which is possible - I suppose it works. If such an attack succeeds is another question.

Fred




inqistor -> RE: Some questions (10/30/2018 3:56:51 PM)


quote:

ORIGINAL: GetAssista

quote:

ORIGINAL: inqistor
quote:

ORIGINAL: Hghx-0
1. Port attack and torpedoes:
Why may not they be used? IJN used some special torpedoes for PH attack that were able to function in shallow waters. Torpedoes are extremely effective, they cause flooding and are able to sink any ship much faster than any bombs. it's really disappointing they can't be used in ports.

If pilot is very experienced he may use torpedo. Allies DBs can use larger bombs. You don't have to change any setting, they just roll for it randomly.

Never seen a torp used in port bombing except for initial PH, maybe you are talking about large bombs, e.g. 800kg ones that experienced IJN bombers can carry.

I'm pretty sure 800kg bomb is replacement for torpedo, so they have to carry torpedo in first place to get replaced.
Manual 7.2.1.7 directly says that small percentage of Torpedo Bombers uses torpedoes during Port Attack.




Alfred -> RE: Some questions (11/3/2018 1:29:55 PM)


quote:

ORIGINAL: Hghx-0

Playing WiTP AE quite a lot and got some questions that i am not sure how they work/don't understand why are they made the way they are made

1. Port attack and torpedoes:
Why may not they be used? IJN used some special torpedoes for PH attack that were able to function in shallow waters. Torpedoes are extremely effective, they cause flooding and are able to sink any ship much faster than any bombs. it's really disappointing they can't be used in ports.


Care to nominate the real world instances of aircraft dropping torpedoes on docked ships? This was an extremely rare occurrence in WWII. For very sound military reasons.

From a coding POV it does not make sense to devote resources to unrealistic operations. As it is, if the player selects the Historical 7 Dec strike, the first turn is hard coded for both players. Doing so captures the PTO sui generis operation without having to code in all the relevant factors which would then need to be taken into account for every port for all 1634 game turns. Both the coding and hardware requirements would be immense and the game would be no better for it. To give just one example of the pointless effort which would be involved is how would one differentiate a shallow depth port from the very deep water found once off the continental shelf, usually located well within the 40 nautical miles of a game hex.[/I]



2. Naval search, port spotting and overall recon:
I don't understand why a plane performing naval search that crosses a base do not gain DL on it, why can't the pilots detect ships in port at least? Isn't it supposed to be thier work to spot ships? It goes far more problematic, because you can hide a whole carrier fleet in a DOT base (there is not limit, so you can hide every US ship in a small 0 (zero) level port). You can avoid the combat by just disbanding the task force and if the enemy does't know about you he will never find your ships, nobody can ever recon every base.


Recon is a point to point exercise. Naval Search is an area exercise. You want info on a base, you use a recon mission. Naval Search avoids directly overflying a base. This is consistent with real world historical praxis which took into account the flying characteristics of aircraft models. Flying directly over enemy bases required fast, high altitude aircraft who had sufficient endurance to get rapidly from point A to point B and back, were able to outrun armed enemy fighters and could avoid most enemy flak. Searching for an enemy fleet instead required a relatively slow aircraft, able to remain airborne for many hours as it scanned the horizon using primarily the Mark I eyeball (for wakes, oil slicks), and if possible some ordnance to drop as opportunity presented itself against single ship enemy "fleets".

In short, the game has abstracted recon and naval search operations to be consistent with historical praxis. Far too much coding effort for zero practical gain would result from attempting to reduce the abstraction.[/I]


3. Training while flying primary mission, patrol levels:
When flying a primary mission you can't focus the training set in patrol levels on something else than the mission itself. So for example executing naval attacks you can't train a 30% of your pilots to better ground attack. It's a minor issue, but still would be great..


I can't think of too many real world exemplars of squadrons undertaking training not relevant for their current (or prospective) deployment. Why would you expect the game, which attempts to reflect real world historical parameters, not be consistent with real world praxis? You want those pilots to improve their skills in other non relevant (to their current duties) areas, pull the squadron off frontline duties to undertake training. As it is the game already fudges reality here by not requiring pilots to undertake training when the squadron changes to another aircraft model of the same game type definition.


4. Excluding a certain base from squadron flying list.
When playing Japan i think that nobody ever flies to bomb Singapoore, because it's uneffective and the AA cuts out the whole raid, you should either stop flying or set a range that is smaller than that to Singapoore, as a result aircraft can't intercept most of the fleeing ships.
Now, using some small PT boats you can trigger the aircraft to fly and being absolutely destroyed by CAP/AA fire/fatigue. To have "DO NOT fly without being escorted" button and "Restricted bases list" is essential, especially for the IJ side, where you get 30-60 trained on-map pilots per specialization per 3 month of training and each KIA/MIA Navy pilot is a local tragedy.


There are no waypoints for aerial operations. To have that capability would require a multi year rewrite of the air module and require players to undertake a dramatic hardware upgrade. Without waypoints it is simply too difficult to code base exclusions as then the issue of interception from other enemy airfields (to name only one) could not be sidestepped.

Here is a hint. Actually try to bomb Singapore. Good Japanese players do so. In fact doing so is essential if Singapore is to be captured on or before the historical date of its surrender. Maybe those players know what they are doing and use the appropriate tools to get acceptable results.

Here is another hint, read up on what historically happened. Historically Allied ships were able to ingress and egress Singapore for a far longer period than is commonly possible against a human Japanese player.[/I]


5. Defined load level.
Now player can't load a certain amount of supplies/fuel, he is limited by maximum of cargo capacity and port level. When having a shortage it's really important to share the limited amount of supplies rationally. It also applies to refuel/rearm, according to plan some ships the player may not want to replenish, for example, the ones that spent too much fuel and refueling them will slow down the whole TF.


Care to provide the appropriate set of algorithms to implement this? Or you could just play the game as it is where this is not a problem.

Overland logistics are quite adequately dealt with by the existing algorithms. Players who have problems here usually reap the consequences of interfering with the automatic routines whilst having no idea of what they are doing. Nor is their intervention usually required in the first place.

Islands require a bit more player intervention but nothing out of the ordinary provided proper advance logistical planning is applied. There is a myriad range of
merchantmen, with widely diverging cargo capacities, available. It is the player's responsibility to utilise the right tools to get the job done.[/I]


6. Sigint.
Does this thing work? I always get messages about 10, 9, 5, 2.. ships.. near Truk?.. Tokyo?.. Where i have a lot of long ranged patrols?.. Can somebody please explain how does this type of intelligence gathering work? Is it any precise?


Yes it works.

You are playing a game which attempts to reproduce the historical factors. Japanese intel gathering capabilities was very poor compared to Allied intel gathering capabilities. The initial Japanese operations were aided greatly by intel gathered over many years by spies before 1941. Subsequent operations were almost entirely conducted in the dark regarding Allied rear area dispositions and intentions.



7. Reaction of surface TF
Do they? In which cases? I haven't ever seen.


Only combat TFs are eligible for reaction.

The naval reaction algorithm has the following checks:

(a) detection levels

(b) relative strength of both reactor and reactee TF

(c) relative speed of both reactor and reactee TF

(d) where reaction entails moving into dangerous waters (eg shallow water, under enemy air cover), the aggressiveness rating of the TF commander

(e) ammo and fuel levels

(f) hex characteristics (deep water being preferred)

(g) damage and ops points levels of ships in the TF

(h) range to enemy TF

(i) in the case of a CV TF, the number of operational aircraft on board

(j) in the case of a CV TF, the number of remaining aircraft sorties

(k) known enemy minefields

(l) in the case of a sub TF, a naval reaction will not occur into a medium or large sized port

(m) and the ever present Grigsby random

Naval reactions do occur but their occurrence is subject to meeting the above conditions. A Surface Combat TF might be in position to react but if doing so would result in it entering a known enemy minefield, it won't. Similarly a timid leader will not pursue the enemy into enemy dominated airspace. All this is consistent with real life praxis.



I have some more questions, but i think that this is enough for now, would be grateful if somebody would help me to understand these things [:)]






Alfred




zuluhour -> RE: Some questions (11/3/2018 1:42:47 PM)

Ah, can't overlook the Grisby factor! LOL.
From the Allied game perspective I would commit to memory everything Alfred says with regards to
(well, really everything) naval search and recon. I don't now how you can possibly plan properly
sans SigInt, recon, and naval search nor conduct operations sans some very basic parameters revealed
through same. I find it one of the more satisfying part of the design.




DanSez -> RE: Some questions (11/3/2018 5:07:26 PM)


quote:

ORIGINAL: Hghx-0

7. Reaction of surface TF
Do they? In which cases? I haven't ever seen.


Yes they do. It is dependant on Naval Search.
Naval Seach can come from land based and ship based planes.

Just recently in a PBEM game, I experienced this situation in the Aleutians:

SCTF 1 CL(w/Float Plane) 4 DDs on Patrol Mission between Adak Island and Atka Island (3 hexes).
Emily Patrol Search covering the area from Western Aleutians
Night Jake Float Plane Search from Adak Island covering the area.

An Allied single ship raider tried to seek South of my patrol line to intercept supply vessels coming and going at Amchitka Island.

Emilys spotted them the day before. Next turn, Night Phase Jakes spotted them 2 hexes South of my SCTF. They engaged and sank the raider, and returned to their patrol duties.

There has been a lot of chatter on the question if ASW TFs react.

I keep seeing TFxxx reacts to enemy in the replays which indicate some reaction is going on. Usually after said alert, there is an ASW detect/ attack of an enemy sub. Sometimes it is the sub shooting first at the ASW TF.

I believe Naval Search is the determiative factor in Reaction. The more you have of day and night search, the higher your chance of raising Detection Level. If you only have one (day or night), the DL will drop during the phase you do not have eyes in the sky.





BBfanboy -> RE: Some questions (11/3/2018 5:10:16 PM)

Although the game seems to let Recon aircraft operate with impunity, they get a heavy enough Ops Loss rate to emulate real life.
I watched a British documentary film about their Recon operations during the war, and they emphasized that being a Recon pilot was very hazardous to their health.
They nearly always had little info on flak emplacements and sometimes had to fly very low rather than very high - as when one Spitfire recon pilot had to fly below the level of a ridge line to get lateral photos of the new German control HQ for the V-1 bombs. From above photos it was just a huge concrete dome with no indication of its purpose.




spence -> RE: Some questions (11/3/2018 7:16:23 PM)

It seems to me that torpedo attack is allowed only for the Japanese and only in their attack on PH on the first turn. IRL torpedoes were seldom used in attacks on ships in port mostly because most ports are not conducive to allowing a torpedo to return to its "set depth" (even with special modifications) after it drops from an airplane. However one can see torpedo wakes in the photos taken during the Allied raids on Truk and on Kure Naval Base in July 45. In both cases the anchorage was large enough to allow torpedoes to return to depth.

In the Pearl Harbor attack on Battleship Row the approach of the torpedo bombers was severely restricted by the geography of the harbor. The bombers were fortunate that at the time of their attack that they did not have to contend with heavy flak. The distribution of torpedo damage among the various battleships somewhat reflects the aiming difficulties faced by the torpedo bombers.





BillBrown -> RE: Some questions (11/3/2018 7:52:26 PM)

Looking up things in the manual will give you some information.

From section 7.2.1.7

Bombers attacking ports will attack any ships at anchor 50% of the time, however, TF’s docked
in port will not be attacked. These attacks use bombs with only a small percentage of torpedo
bombers using torpedoes (as it is assumed these ships may be in dry dock or protected by
torpedo nets).
If there are less than 10 ships at port, the chance of bombers attacking ships
lessens with each number less than 10 (so, bombers would be more likely to attack ships if 9
were in port as opposed to 4).




Alfred -> RE: Some questions (11/3/2018 11:52:29 PM)


quote:

ORIGINAL: BBfanboy

Although the game seems to let Recon aircraft operate with impunity, they get a heavy enough Ops Loss rate to emulate real life.
I watched a British documentary film about their Recon operations during the war, and they emphasized that being a Recon pilot was very hazardous to their health.
They nearly always had little info on flak emplacements and sometimes had to fly very low rather than very high - as when one Spitfire recon pilot had to fly below the level of a ridge line to get lateral photos of the new German control HQ for the V-1 bombs. From above photos it was just a huge concrete dome with no indication of its purpose.


Quite accurate.

The ideal was to fly above flak but this was not always possible. The main defence of a recon aircraft in WWII was speed hence why stripped down Spitfire and Mosquito models were popular. Even then the recon aircraft didn't always have a speed advantage over the hunter and would then have to rely on lighter weight (and pilot skill) to make it more nimble to prevent the hunter getting on to its tail. All of which is why Catalinas would never be used for a recon mission if it could be avoided.

Alfred




Alfred -> RE: Some questions (11/3/2018 11:58:22 PM)


quote:

ORIGINAL: BillBrown

Looking up things in the manual will give you some information.

From section 7.2.1.7

Bombers attacking ports will attack any ships at anchor 50% of the time, however, TF’s docked
in port will not be attacked. These attacks use bombs with only a small percentage of torpedo
bombers using torpedoes (as it is assumed these ships may be in dry dock or protected by
torpedo nets).
If there are less than 10 ships at port, the chance of bombers attacking ships
lessens with each number less than 10 (so, bombers would be more likely to attack ships if 9
were in port as opposed to 4).


The odds of delivering torpedoes are very low. Allowing it to occur based on a die roll is a far different (and considerably easier) coding exercise than trying to code the legitimate circumstances where such an attack might ensue.

Alfred




BBfanboy -> RE: Some questions (11/4/2018 6:16:40 AM)


quote:

ORIGINAL: Alfred


quote:

ORIGINAL: BillBrown

Looking up things in the manual will give you some information.

From section 7.2.1.7

Bombers attacking ports will attack any ships at anchor 50% of the time, however, TF’s docked
in port will not be attacked. These attacks use bombs with only a small percentage of torpedo
bombers using torpedoes (as it is assumed these ships may be in dry dock or protected by
torpedo nets).
If there are less than 10 ships at port, the chance of bombers attacking ships
lessens with each number less than 10 (so, bombers would be more likely to attack ships if 9
were in port as opposed to 4).


The odds of delivering torpedoes are very low. Allowing it to occur based on a die roll is a far different (and considerably easier) coding exercise than trying to code the legitimate circumstances where such an attack might ensue.

Alfred

The British did pull it off at Taranto (presumably a deep port) but went in at night because fighters and flak were considerations (not to mention early detection of the British carrier TF).




Leandros -> RE: Some questions (11/4/2018 8:03:23 AM)

quote:

ORIGINAL: BBfanboy
The British did pull it off at Taranto (presumably a deep port) but went in at night because fighters and flak were considerations (not to mention early detection of the British carrier TF).


Taranto wasn't really a deep port which is shown by the fact that the Italian ships hit by torpedoes didn't really sink but
settled on the bottom, partly beached by the Italians themselves, and later salvaged. Much like at Pearl Harbor.

The British also used special applications on their torpedoes to make them run shallow.

Fred





Rusty1961 -> RE: Some questions (11/4/2018 12:04:34 PM)

quote:

Care to nominate the real world instances of aircraft dropping torpedoes on docked ships? This was an extremely rare occurrence in WWII. For very sound military reasons.



Really, Alfred? You read much about the Pacific War and/or WW2 in general?

Operation Hailstone saw US torpedo bombers hit Truk Lagoon extensively with torpedoes.

British attack on Italian Fleet docked in Taranto were torpedoes.

There were others, so before being so flippant educate yourself on WW2




BBfanboy -> RE: Some questions (11/4/2018 12:31:50 PM)


quote:

ORIGINAL: Rusty1961

quote:

Care to nominate the real world instances of aircraft dropping torpedoes on docked ships? This was an extremely rare occurrence in WWII. For very sound military reasons.



Really, Alfred? You read much about the Pacific War and/or WW2 in general?

Operation Hailstone saw US torpedo bombers hit Truk Lagoon extensively with torpedoes.

British attack on Italian Fleet docked in Taranto were torpedoes.

There were others, so before being so flippant educate yourself on WW2


I'm pretty sure that at both Taranto and Truk the ships were not docked and behind torpedo nets, but moored out in the harbour roadstead. In the case of Truk, the "lagoon" was something like 100 miles wide and there were ships scattered all over it, presumably delivering to the many islands that make up the atoll. There are likely lots of deep areas too, just beyond where the ships were anchored. The Japanese did not prepare for the torpedo attack because they presumed Truk was untouchable.




Leandros -> RE: Some questions (11/4/2018 1:13:47 PM)

quote:

ORIGINAL: Rusty1961

Really, Alfred? You read much about the Pacific War and/or WW2 in general?

Operation Hailstone saw US torpedo bombers hit Truk Lagoon extensively with torpedoes.

British attack on Italian Fleet docked in Taranto were torpedoes.

There were others, so before being so flippant educate yourself on WW2



Alfred was referring to "docked" ships - as opposed to anchored in a lagoon. Do not be snotty with Alfred, he is our best
support here.

As for Taranto, both torpedoes and bombs were used. Torpedoes with special equimpent, mind you.

Wikipedia has good coverage of the Taranto raid: https://en.wikipedia.org/wiki/Battle_of_Taranto

To return to the actual question. If I get a confirmation that the attackng planes can carry torpedoes (naval, port and
a marked port confirms that) - is it to say that not all of the dispatched planes shall carry torpedoes, but bombs instead?
I mean, is the game taking this decision on its own? If so, one might as well specify bombs and use "port" attack.


What is the difference between "Naval, port" and "Port" attack?

Fred







Alfred -> RE: Some questions (11/4/2018 1:51:23 PM)


quote:

ORIGINAL: Rusty1961

quote:

Care to nominate the real world instances of aircraft dropping torpedoes on docked ships? This was an extremely rare occurrence in WWII. For very sound military reasons.



Really, Alfred? You read much about the Pacific War and/or WW2 in general?

Operation Hailstone saw US torpedo bombers hit Truk Lagoon extensively with torpedoes.

British attack on Italian Fleet docked in Taranto were torpedoes.

There were others, so before being so flippant educate yourself on WW2


I'll know The Four Horsemen of the Apocalypse are just about to ride into town the day you forsake the opportunity to make an ad hominem attack. It used to be said that only scoundrels made such attacks. I've always thought that there is much to be learnt from the past and the present is not the sole depository of wisdom.

A good debater argues logically. Relevant facts are adduced to their argument. An opponent's argument is examined in forensic detail and deficiencies highlighted.

A poor debater tends to throw in half truths in order to distract the audience from noting their own poor argument. Common is the deliberate misrepresentation of what their opponent actually said in order to create a "straw man".

Now let's see in which camp you fall into.

You quote three sentences of mine and then make your ad hominem attack. Clearly in your mind those three sentences justified the attack which in simple terms accuses me of being ignorant otherwise as otherwise there would be no point in requesting that I educate myself on WWII. You adduce only two instances of torpedo attacks in support. It is significant that these exemplars are from both the ETO and PTO.

If the quoted sentences had baldly stated that no other torpedo attacks occurred in WWII, then a single instance would have sufficed to show my point was incorrect. However, it would not suffice to justify the claim that I am ignorant. But I did not state that no other torpedo attacks had occurred. What I said was that is was an extremely rare occurrence and that was due to sound military reasons.

At what quantum point would it be possible to logically argue that an event has ceased to be rare and become commonplace. Does an event which occurs 10% of the time qualify as being rare? Most people would agree it is not common and probably agree it to be rare. At 1% occurrence, all would agree it is rare. So, of all the air attacks made on docked ships in both the ETO and the PTO, your two instances represent what percentage? Is it 30%, or 10% or less than 1%. Surely you already know the answer as only a poor debater would throw in a half truth or create a "straw man".

It is impossible for even you to claim that no solely bomb attacks were made on docked ships in both the ETO and the PTO. So why would bombs instead of torpedoes have been dropped? By attributing the decision to not drop torpedoes to sound military reasons the logical conclusion is that sound military reasons dictated when bombs were used instead. Yet that is part of what I wrote which you found qualified me as being ignorant. The only conclusion is that in your reading on the subject there were non military reasons. Were these non military reasons for not using torpedoes political? Perhaps they were humanitarian reasons.

Not wishing to be further accused of being flippant (even if the charge was made without proper regard for what the word actually means) and in view of the implied superiority of your knowledge, maybe you would care to provide the forum with details of the Regia Aeronautica's air operations against Malta, Haifa, North African ports. Only fair seeing you adduced Taranto. Now no cheating by running to Wikipedia. Extra bonus points for including relevant Luftwaffe operations. Oh what the heck seeing that in order to determine the percentages involved you would already have at your fingertips the data, why not list every single air attack world wide.

Alfred




Alfred -> RE: Some questions (11/4/2018 2:22:34 PM)


quote:

ORIGINAL: Leandros

...To return to the actual question. If I get a confirmation that the attackng planes can carry torpedoes (naval, port and
a marked port confirms that) - is it to say that not all of the dispatched planes shall carry torpedoes, but bombs instead?
I mean, is the game taking this decision on its own? If so, one might as well specify bombs and use "port" attack.


What is the difference between "Naval, port" and "Port" attack?

Fred






Not quite certain I have understood fully your question so this may not be on point.

1. In game terms a ship can be located in only two places. Either within a Task Force or disbanded inside a port.

2. A Task Force can only be attacked by a squadron tasked with the "Naval Attack" mission. Targets for this mission are chosen by the computer.

3. A ship disbanded inside a port can only be attacked by a squadron tasked with the "Port Attack" mission. As this mission is primarily focussed on a terrestrial target, the target can be chosen by the player. The attacking aircraft focus on port facilities first with attacking disbanded ships a secondary consideration.

4. When the game was initially released, only the devs could assign varying bomb loadouts based on type of mission. A couple of years after release this capability was greatly simplified and opened up for modders. In the intervening time and subsequently there was no code rewrite to accommodate verying loadouts for "Port Attack" missions.

5. The clear design intention is found on page 150 of the manual where it is clearly stated that Port Attacks use only bombs whereas Naval Attack uses both bombs and torpedoes.

One does not drop torpedoes to destroy fuel farms, or damage shipyards and wharfs. Consequently the default position is that aircraft on a "Port Attack" mission use bombs. There would be howls of protest if 100 bombers, carrying only torpedoes on a "Port Attack" mission, found no disbanded ships but proceeded to destroy the port facilities or alternatively returned to base without attacking at all because no ships were found.

Alfred




Olorin -> RE: Some questions (11/4/2018 2:49:59 PM)

The problem seems to be that you can disband 1000 ships in very low level ports and make them immune from naval search and especially enemy surface forces.




Bullwinkle58 -> RE: Some questions (11/4/2018 2:56:52 PM)


quote:

ORIGINAL: Olorin

The problem seems to be that you can disband 1000 ships in very low level ports and make them immune from naval search and especially enemy surface forces.


It's not a problem. It's a feature.




Olorin -> RE: Some questions (11/4/2018 3:20:18 PM)


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Olorin

The problem seems to be that you can disband 1000 ships in very low level ports and make them immune from naval search and especially enemy surface forces.


It's not a problem. It's a feature.

It's a problem because it's a feature.




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