Movement Time Table (Full Version)

All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series



Message


Chisai -> Movement Time Table (10/30/2018 6:55:54 PM)

Hello All,

Can you please create a Movement Timetable Chart per Company or even Battalion so you can coordinate what time units will move, reach a destination and attack?

Yes, I know right click then adjust movement times PER UNIT, write it down on a piece of paper and repeat until you run out of Commands (I always play with limited commands)

When playing, Hasty movement is stacked until a Phase Line, then each unit goes into Deliberate mode until contact; Proper use of Recon is the key here.

I always try to have my Overwatch units arrive 1 or 2 minute before my Assault units passes their position to go in for the assault.

The Assault force will usually end their movement 1 hex outside the target and at this time my Arty will Neutralize the target hexes. (BTW, specifying Time on Target for Arty would great!)

Coordinating Arty Fire, movement to Overwatch and movement to assault can take up a whole page of paper.




IronMikeGolf -> RE: Movement Time Table (10/30/2018 8:35:43 PM)

We're working to add maneuver control measures in Southern Storm to facilitate synchronization. Yes, it's really hard to do with just the waypoints.




Obyekt432 -> RE: Movement Time Table (2/9/2019 10:13:51 PM)

Apologies for bumping this thread, but I happened to be scrolling through.

I think even something as simple (?) as a CSV file with a flat-pack of unit IDs, hex references and waypoint timings that could be dropped into a game folder or somehow 'uploaded' would be great. Not sure if this is actually easier to add than a new in-game feature...

It isn't an issue with NATO, but the initial few turns of a game playing as the Soviets can be tedious.

(PS. magnificent game [&o])




CapnDarwin -> RE: Movement Time Table (2/10/2019 2:05:13 PM)

Jeff is correct, that we will be looking at making it easier to "time" an attack, but even with a perfectly timed plan, there is no guarantee that events like mines or a sudden appearance of enemy forces won't upset that timing.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
2.234375