RE: Age of Exploration (Full Version)

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BillRunacre -> RE: Age of Exploration (12/21/2018 4:35:13 PM)

Steve, in the campaign, go to Campaign -> Edit Campaign Data -> Advanced

At the bottom is an option for Resource Supply Calculation

Tick the Unrestricted Option. It's a while since I've used this setting (years) but IIRC this will remove the need to have railways to provide full supply to resources connected to the capitals/industrial/supply centers.





sPzAbt653 -> RE: Age of Exploration (12/21/2018 10:37:14 PM)

quote:

Why can't HQs solve the problem? Give each minor/colony a free HQ.

Initially I had Conquistadors as HQ units, but it didn't really work well in respect to the scale and scope of this scenario [and only helped a little].

quote:

What about changing the rule that only allows reinforcement to 8 if supply = 5, is that hard coded?

Yes, that is hard coded.




sPzAbt653 -> RE: Age of Exploration (12/21/2018 10:49:42 PM)

quote:

Tick the Unrestricted Option.

That option has been ticked since early on [:)]

[image]local://upfiles/24850/DA78DAE0AD9A4826822F0576F4055070.jpg[/image]




sPzAbt653 -> RE: Age of Exploration (12/21/2018 10:57:47 PM)

I think this shot demonstrates the above option in action. We can see at upper left a Major Capital, and at lower right a Minor Capital at 10 Supply. This Minor Capital is outside of the range of the Major Capital and is not connected by rail, it is only connected by friendly hexes] yet still generates a full supply level [for Minor Capitals] of 10. By contrast, the Minor Capital in the Red Inset is far away [out of shot] and not connected at all to the Major Capital due to non-friendly territory in between the two. Therefore, this non-connected Minor Capital is at 5 supply.

[image]local://upfiles/24850/391C76BF82C64BAFAE8595DA3A1052B1.jpg[/image]




BillRunacre -> RE: Age of Exploration (12/26/2018 6:59:19 PM)

There might be another option, as with the release of WWII: World at War we have introduced the ability to have hidden resources.

So one Major per side could have a resource set as a Primary Supply Center in the New World. Right click on it and set it to Hidden.

Surround them both with an Impassable terrain type, or an effectively impassable type if the Impassable setting prevents the flow of supply (I'm saying this as I've not checked it in-game to see if the Impassable type has that effect) and both sides will be able to have full supply in the New World without either Major having any visible resources there.

This ability should be in v1.16 for War in Europe too if you are testing that.




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