Javolenus -> Query: offmap locations, guerrillas, AA & AARs (11/4/2018 8:32:39 AM)
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Just started playing TOAWIII (despite owning a copy for years). I've consulted the manual but I'm still unclear on these issues: 1. Offmap locations. Designing a scenario, I want to add offmap airbases. I do this by surrounding the offmap location with non-playable hexes. But how "far away" does the game treat the offmap locations? How does it impact unit performance? Are some offmap locations "further away" than others? Are offmap locations "supplied"? 2. Guerrillas. Designing a scenario, I wanted an event whereby, when one side is "winning", there is a chance that the opposing side will step up "guerrilla activity". But how to do this? How do you create "guerrilla activity" in a scenario? In the Force editor, you can give an infantry unit a "Guerrilla" icon--does this impact on "Guerrila activity"? Does it affect the specified unit? 3. Air and AA units. The game manual advises adding AA units to HQs in order to stop them being wiped out by Air attack. But how to get the right balance? How much AA power is reasonable? When designing a scenario based on 1980s Soviet equipment, even very modest AA assets seem to result in very high Air unit losses. 4. Is there some way to view or generate an AAR? When a scenario ends it would be good to see total losses etc. Sorry to ask these questions! The topics are covered in the manual. But I just don't understand what the manual is trying to tell me!
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