exsonic01 -> RE: Multiplayer??? (11/15/2018 3:43:31 PM)
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quote:
Of course I would like multiplayer too, but given the current game condition I think adding multiplayer is something better suited for a hypothetical Armored Brigade 2, which would likely involve structural changes to the core engine and framework. That would also solve the issue of the client base, assuming single-player game proves itself on market. It is a fact that the silent majority of players in this particular gaming niche are still single-player only (as much as 90% of the game time), and the number of players we are likely to get with multiplayer simply isn't there to support it yet. That is likely why you have even big titles as C:MANO and Graviteam Tactics being single player. I like this answer. I really wish MP, but as a person who do programming (not in gaming, but in engineering field) as a part of career, I totally understand the dev's point of view. As far as I know, this game has been coded and maintained by very small group of people, like 3~4 people, and the studio still lack of man power and time and financial support. This game's source code is purely for single play, and it is absolutely not an easy and simple task to overhaul the entire code structure for multiplay. So, I really wish the financial success of this game. And I wish you guys develop a new AB2 with better condition and better support, and add multiplay support. And who knows? Maybe some big studio (no EA plz) buy the studio with good price, and you guys develop server-based MP under very good environment. I think MP for this game have a good potential to bring more sales. Also, apart from sales, MP will give additional opportunity for players to enjoy this product in very different way. As a close combat & combat mission player, I prefer to game against human player than AI, because human players bring more genuine and creative tactics to get me down. It is challenging to fight against human player, but that challenge is the important thing. Unless this game use machine learning technique to enhance AI, which I think not a feasible option, AI has its clear limitation in gameplay. When people get used to fight against AI, they will looking for human opponent. This is why so many people wants MP, and more and more people will ask as this game further spread out. I have no experience in coding for games, but I heard that PBEM is not that tough option to install in strategy games, when compared to server-based MP. So, maybe in the future, if you guys have some enough support and manpower, then how about positively consider PBEM feature? I know Matrix/Slitherine games have their own PBEM++ server, maybe you can use that too. That is what Flashpoint Campaign franchise did. Also, I mentioned in beta forum, but if you guys open any social funding account like Patreon for further development including MP, I'm very willing to support.
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