exsonic01 -> RE: what is the best use of the different units? (11/22/2018 1:05:17 AM)
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On top of HobG's excellent posts, I wish to share a small tip of mine. Use your recons wisely, and take a good care of your recons, don't just throw them into enemy fire. Recon is universally important in any wargames, even in real-life training and exercise. 1) Better recon then enemy, but kill enemy recon on sight at all cost, with extreme prejudice [:)]. => 2) Gather more information than enemy recon => 3) Better information of enemy unit, than the information of enemy commander have regarding your unit. You know what your opponent is doing with what units, but your opponent may not know about your unit, and he may even don't know you figure about his units. => 4) Use this information asymmetry to set up your plan. Those information from recon will be the guideline for the five paragraph order HobG mentioned in above post. => 5) Profit [:D] You can call artillery, or airstrike, or you can prepare your defense, or you can set up flanking route against enemy static defense, or etc... Here, "information" will be the knowledge of where and what are enemy defense / offense units you are against. I usually buy a lot of dismounted infantry, and infiltrate them as much as possible to critical locations, but leave some of them to hide in important concealed high ground, such as treeline and building. Recon infantry have limited chance to success infiltration in this game, so don't infiltrate all of your recon team. Because if they fail to infiltrate, they are randomly placed in AO, usually the place of no value. Depending on map, mix the ratio of infiltrate / hide of your recon infantry. Meanwhile, it is good to have small number of recon vehicles, since they have some mobility which recon infantry can't have. Also, before start game, turn off their (recon infantry) weapon against hard and soft target from SOP. Don't make them engage against enemy, even though they are really close. If you hide them in nicely concealed place, just leave them. If you think they will face some danger, than you may move them with scout command from "cover" move from SOP, far earlier before make contact. On the other hand, for recon vehicles, it would be better to set effective range to enemy units in SOP. Kill enemy recon at all cost if you see them. You need some aggressiveness to kill enemy recon. Sometimes I even use a little of DPICM, or expose my tank's position to shoot from better position, just to kill enemy recons. If recons see your tanks or any units in defense, he will call DPICM on top of your tank's head. He could call FASCAM on maneuvering route of your units if you are moving to enemy position. With his recon, he will prepare his defense or offense against your units. So, make them blind against your unit. Remind what happened to confederate army in Gettysburg, when Gen. Stuart's cavalry failed to provide enough information to Gen. Lee. This is very important for PBEM or any human to human multiplay for any wargames. But this is equally important against AI of this game or any other game. If their BRDM saw your dug-in M1A1 HA near VP during this game, what will happen? You will get DPICM shower for free, and your tanks will wrecked or at least heavily damaged.
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