stilesw -> [FIXED] Possible ScenEdit_AddExplosion Problem (11/22/2018 4:34:00 PM)
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Found this while working on a scenario: Created a medium size generic building as a target with coordinates: latitude='39.2037648957788', longitude='-97.9353296783759' and elevation 1447 ft. Attacked it with a F-15E using Mk84 2000lb (dbid=1839, warhead id=299) works fine, target is destroyed. However, using the same Mk84 with ScenEdit_AddExplosion({warheadid=299, Latitude='39.2037648957788, lon=-97.9353296783759, altitude=1450}) shows an explosion but does no damage to the target. Using a B57 20kT bomb with ScenEdit_AddExplosion({warheadid=458, Latitude='39.2037648957788, lon=-97.9353296783759, altitude=1450}) shows the explosion and does destroy the target. I tried this with several other warheads and all the nuclear ones worked but none of the conventional weapons. The attached test scenario uses CMANO v1.14 Build 998.15 and DB3K_476.db3. The detonations are activated manually via “Game > Special Actions”. I have successfully used ScenEdit_AddExplosion in the past so either something has changed or I’ve done something wrong. Test scenario is attached and thanks for checking. -Wayne Stiles
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