Dug-in AI Troops (Full Version)

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kevinkins -> Dug-in AI Troops (11/25/2018 10:19:02 PM)

Will these troops move from their improved positions if the situation warrants it? Or do they stay put for the entire game?

Thanks




varangy -> RE: Dug-in AI Troops (11/26/2018 7:33:29 PM)

In my experience they stay put unless routing.




kevinkins -> RE: Dug-in AI Troops (11/26/2018 8:13:04 PM)

In that case, it might be good to have the designer select some AI units to be dug in, and some not. The non-dug in troops could serve as a reaction force.

Kevin




Adam Rinkleff -> RE: Dug-in AI Troops (11/26/2018 11:57:51 PM)


quote:

ORIGINAL: kevinkin

In that case, it might be good to have the designer select some AI units to be dug in, and some not. The non-dug in troops could serve as a reaction force.

Kevin


There definitely needs to be possibility of AI counterattacks. Several different ways to implement that, and I'm not sure which is best.




kevinkins -> RE: Dug-in AI Troops (11/27/2018 12:19:40 AM)

Seems w/o scripting the only way to go is the copious use of objectives to coax the AI. Formations could be held in reserve and released per a countdown timer.




Veitikka -> RE: Dug-in AI Troops (11/27/2018 12:50:23 AM)

They can counterattack.




kevinkins -> RE: Dug-in AI Troops (11/27/2018 12:58:42 AM)

So dug-in troops can move out of their improved positions? I will keep an eye out for that ... [8D]




Veitikka -> RE: Dug-in AI Troops (11/27/2018 1:11:35 AM)


quote:

ORIGINAL: kevinkin

So dug-in troops can move out of their improved positions? I will keep an eye out for that ... [8D]


Yes. Just like almost any formation, they can counterattack when the player captures objectives. Sometimes they do it, sometimes not.




kevinkins -> RE: Dug-in AI Troops (11/27/2018 2:08:50 AM)

Thanks, that's really good to know.




Perturabo -> RE: Dug-in AI Troops (11/27/2018 3:08:23 PM)

quote:

ORIGINAL: Veitikka


quote:

ORIGINAL: kevinkin

So dug-in troops can move out of their improved positions? I will keep an eye out for that ... [8D]


Yes. Just like almost any formation, they can counterattack when the player captures objectives. Sometimes they do it, sometimes not.


What does it depend on? I remember encountering regular counter-attacks in the early freeware game. But later not. Was surprised to read someone here posting that they still counter-attack because it never happens to me.




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