Russell Osterlund -> Enhancement Suggestions (11/29/2018 1:40:56 PM)
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Hi! I have just recently finished several scenarios - Road to Moscow, etc., Case Blue - and I must say that Gary Grisby's War in the East is everything I have been waiting for since Avalon Hill's Stalingrad, SPI's War in the East, and other board-games attempting to simulate the titanic struggle in Russia during World War 2. There are layers and layers to the game that I think will keep me busy for a long time. (In a similar vein, I also have War in the West, but am holding off a bit until finishing a few solo games with WitE before diving into what I hope will be a similar experience with the West Front.) I apologize ahead of time if these two suggested enhancements have been presented (and, perhaps, discarded) but here it goes: 1) Adding to the map display the option to display historical front lines based on the current turn. I realize the display can already be very confusing and overwhelming, but unless one has access to a nice reference book with good maps or has deeply studied the campaign to the point of memorizing the entire course of the Eastern front, it would be nice to see at a glance how one is doing compared to the actual battle. Obviously this idea would not work with hypothetical scenarios, but for those historically based, it would be a nice, easy touch. 2) Some sort of past results display for individual scenarios. I have a personal weakness for always trying to improve on the last game, but justify it with the excuse that I am learning how to "really play" the game. That being said, I have taken to archiving the saved snapshots between each turn and then pulling these archives back and extracting a particular turn to check on past performance - a clumsy procedure at best. What would be contained in this "display results" could be just the final victory points and results with a snapshot of the final front-line. Thanks for your attention to these suggestions. In any case, I look forward to replaying the aforementioned scenarios again and again along with the idea of twiddling the options to learn and make harder each subsequent adventure. One day I may turn my attention to one of the mega-scenarios; at least now I can play these without the prospect of cordoning off a major part of my living space for months at a time [;)]
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