oran42 -> Submarine Tutorial 1.2 Detection Fix (11/30/2018 6:37:40 AM)
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(Using tutorials to learn about editor as well.) In Submarine Tutorial 1.2, the submarine detects the frigate right away while still below periscope depth despite instructions to go to periscope depth and use ESM to detect the frigate. The following special message about being at periscope depth even though the submarine is not becomes confusing. I made a fix to the scenario (attached) to turn on the frigate's active sonar only after the submarine reaches periscope depth and detects the frigate with ESM. This makes the scenario messages describe the action properly. Plus small text clarification to another message. Unit Modified: 64068f69-ace0-48f3-842e-338cc0815ad4 (Chinese Frigate) Change: Sonar Active->Passive Reason: Frigate is instantly detected at scenario start with towed sonar array if its sonar is active at the start of the scenario. New Action: 2a_Active_Sonar On Event: 2_ESM Lua: ScenEdit_SetEMCON('Unit', '64068f69-ace0-48f3-842e-338cc0815ad4', 'Sonar=Active') Reason: Frigate has active sonar as normal for rest of scenario. Edited Action: 4_Positive From: Now we’ve positively identified the contact as a Jianghu class frigate — if you’ve been following instructions, it will have been identified by the AN/TB-16D towed array sonar. Other possibilities include the AN/BQQ-5E hull sonar, AN/TB-23 towed array, or even the venerable Mk1 Eyeball if you’ve managed to get within visual range at periscope depth! (check the San Francisco's database entry for an overview of these sensors). To: Now we’ve positively identified the contact as a Jianghu class frigate using our submarine's AN/TB-16D towed array sonar, AN/BQQ-5E hull sonar, AN/TB-23 towed array, or even the venerable Mk1 Eyeball if you’ve managed to get within visual range at periscope depth! Check the San Francisco's database entry for an overview of these sensors. Reason: When it is detected by other than AN/TB-16D, doesn't imply you didn't follow instructions even when you did.
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