Submarine Tutorial 1.1 Wire Restriction Tweak (Full Version)

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oran42 -> Submarine Tutorial 1.1 Wire Restriction Tweak (12/1/2018 5:21:31 AM)

While running through this tutorial, I thought there was a bug with the AI not restricting speed to 10kt on wire launch and almost reported that. However, I saw a discussion with Dimitris where the limit was lifted (probably after this tutorial was written) for evasion purposes on manual throttle, which the submarine is on throughout the scenario, with chance of wire breakage.

I was using the tutorial to study the editor initially, so the attached is where I had made some changes to clarify things for someone new and worded the 10kt restriction in a way that covers the current wire launch behavior.

Edit Action: 2_Sensors
From: Visual: At periscope depth and shallower the submarine can use it’s periscope to visually spot and identify surface vessels and aircraft. The periscope is a passive sensor that automatically operates whenever the submarine is at periscope depth or shallower.
To: Visual: At periscope depth and shallower, the submarine automatically uses its periscope to enable the Mk 1 Eyeball passive sensor, which can visually spot and identify surface vessels and aircraft.
Reason: Doesn't miss an Mk 1 Eyeball joke.

Edit Action: 4_Contact
From: Although the area of uncertainty extends to the sonar’s maximum range, we know that this is a convergence zone contact and therefore the ship must be somewhere within the convergence zone. If there are multiple convergence zones, the contact could be in any of them--but not between them.
To: Although the area of uncertainty extends to the sonar’s maximum range, we know that this is a convergence zone contact and therefore the ship must be somewhere within the convergence zone. The area of uncertainty extends to the sonar's maximum range because, if there are multiple convergence zones, the contact could be in any of them--but not between them.
Reason: Clarifies why area of uncertainty isn't just drawn over the convergence zone and not out to max sonar range.

Edit Action: 5_Intercept
From: ... method we are using here is to plot the contacts anticipated course...
To: ... method we are using here is to plot the contact's anticipated course...
Reason: Fixes typo.

Edit Action: 6_Torpedo
From: ... the doctrine setting ‘Torpedo Range’ to allow kinematic ranges...
To: ... the doctrine setting ‘Kinematic range for torpedoes’ to allow kinematic ranges...
Reason: Uses current name of setting.

Edit Action: 6_Torpedo
From: After your torpedoes fire, your submarine will have the word "WIRE" beneath it, and will be restricted to 10 knots speed. This is because we're using wire-guided torpedoes, which will be explained in more depth in later tutorials.
To: After your torpedoes fire, your submarine will have the word "WIRE" beneath it. This is because we're using wire-guided torpedoes, which will be explained in more depth in later tutorials. If you handed the attack to the AI and disengaged manual throttle by pressing F2 and clearing the throttle Manual Override checkbox, your submarine will slow to 10 knots speed automatically to prevent breaking the wires. If you attacked manually, you should reduce to 10 knots speed.
Reason: Behavior matches text and wire doesn't break.




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