Whicker -> RE: trigger that fires after X time (12/1/2018 7:37:43 PM)
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the timer would just be an example of how to set up an event with a time trigger of a variable nature. As it is it would not do much for you but is an example of some of what you would need I think. I can see how to set the time for the second strike in lua, but not sure what would trigger the lua if the strike is just based on distance and if the enemy is detected. I wonder is there is a trigger for a strike launching? or maybe it is the strike 1 ac leaves the area (base)? Maybe the triggers could be based on unit enters area rather than time/distance? if the ships are already detected this might be easier, then the strike 1 could be unit enters area, strike 2 could be unit stays in area for 60 minutes? I'm still trying to figure out strike missions, they seem a little complicated.
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