After turn 1 any attempt at landing seems to cause exorbitant losses with units evaporating because of artillery fire. Even transporting is risky as coastal artillery destroys embarked units en-route. Didn't happen in TOAW3 ? Can I counter this or how far inland do I need to clear artillery to allow landings? [&:] If it was losses it would seem reasoanble but evaporation of all units attacked?
btd64 -> RE: OVERLORD 44 (12/3/2018 6:48:31 PM)
The best way to counter the coastal artillery is to move your cruisers and battleships back and forth along the coast until the coastal artillery is finished firing and/or destroyed. Then move the troops in....GP
buchand -> RE: OVERLORD 44 (12/3/2018 8:55:44 PM)
Thanks, a work around but allows me to get on with the scenario. Am I right that this wasn't a problem in TOAW 3?