CCIP-subsim -> RE: Fighting retreat? (12/7/2018 4:47:45 PM)
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Yeah, one of the biggest differences that I find observation makes is artillery spotting - and AB's AI is absolutely merciless with its calling-in of artillery. Things like smoke generators can help get you out of direct fire, but the artillery will still get you unless you move very fast. So I'd say timing everything is key if you want to get out alive. Time your movements with the arrival/dispersal of smoke, and keep guard units in positions that aren't going to be too affected by smoke. Depending on terrain, leapfrogging half your force in every bound might be necessary. Unfortunately when things are going south, you often don't have time to react in a way that will make things as organized as you'd like them to be. Another thing to look out for us opportunities that the enemy gives you - if they've really given your force a beating but then overcommitted themselves, that might give you an opening. If you see signs that the enemy has just lost some key units, is suppressed or retreating - that might be your chance to hightail it out of there, preferably covered by smoke and artillery fires. Lastly, unless you're truly caught in the open, often staying put where you are is a better option, provided you have enough artillery rounds and reserves to eventually get your unit out of that situation.
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