Markiss -> RE: Difference in Scale Between the Two Games (12/8/2018 3:57:52 AM)
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Crowding is the problem I am running into in China. It should be a huge, vast theatre, but instead you find all of the units are shoulder to shoulder with no room to maneuver. That's a scale problem. The distances should be daunting, and supply should be the big problem, as it was in real life. Instead, the units are packed in like sardines, leaving no option other than frontal assault. And the Chinese have so many units, I expect that a good player will overwhelm the Japanese pretty quickly. I hope it does not work out that way. And why do the Japanese make 50% more mpp's than the Germans at the start of the game? Really? The Dutch East Indies are worth 75 points a turn? And the Japanese don't even own them. Wasn't the US Japan's main source of oil? Wasn't the cutting off of those supplies the main reason given for Japan starting the war? The Japanese were leadership and experience rich and resource poor, but that does not seem to be reflected. I repeat, they out produce Germany? I am sure it was done for game balance purposes, but it sure seems strange. Couldn't they have just given the Chinese a little less so that Japan didn't need so much? I will play on, hopefully some of these issues will resolve themselves.
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