ElanaAhova_slith -> RE: Heavy Problems with Spies (3/15/2019 2:57:20 PM)
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H Hanzo: Generally I agree with you. However, consider cases where the random generation algorithms produce an unworkable situation. I like challenges, but starting with a solar system almost devoid of resources, and being critically short of almost every resource is not my idea for a game. I usted to restart, and restart until i got a system with at least half the resources not orange-ed out in the expansion planner. Waste of time. So, instead, I edit home system to have a reasonable start. I'm just helping the RND god do its thing. RNG = random number generator. I feel the same if I start next to more than four pirate bases. Try paying off FOUR pirate gangs at start. Such fun! AND,if I don't have one decent spy, why bother? Read the post that started this thread = hopelessly outmatched by enemy super spies right at the beginning. Again, not the game I want to play. Now, if the spy vs. spy aspect of DW:U was a little more transparent - maybe. But its not. It's not balanced. So, as long as I moderately adjust my starting system - I don't see it as cheating - just helping a less than ideal generation process. Of course, each of us live in our own universe, and may play any way we wish. Carry on Commander.
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