Hubert Cater -> RE: Time scale (12/10/2018 2:46:32 PM)
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No problem at all Numdydar, and one suggestion to consider is that if it feels faster to not be afraid to make more use of Operational Movement as MPPs in theory would feel to arrive faster as well. Forced marches of course help out quite a bit as well. As mentioned in other threads, it's a bit of a different game and as a result game play will naturally change as well to suit. In testing, one guide I used to ensure that the timelines were well suited prior to release was a test of AI vs AI turns, and then to double check where the significant milestone results lined up in those games. For example, in a comparison between War in Europe and World at War the AI results matched up accordingly, i.e. France falls about the same time, Barbarossa starts at around the same time as well. Essentially, and after adjusting to the new scale and turn lengths I do feel confident most will find the right blend of old and new tactics to adjust to the required pace.
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