Hubert Cater -> RE: Supply issues break the game (12/14/2018 6:49:11 PM)
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By default, if you have 2 of your units adjacent an enemy unit in a city, town etc., then the strength of that city will be reduced by 1 per turn. Then if that unit is cutoff from another linked supply source city, or HQ and so on, this eventually leads to a supply attrition and limit on just how much the trapped unit can reinforce. That being said, and this might have been missed for anyone skipping the release notes but we did implement two addtional fundamental changes to supply and how it applies to semi isolated and cutoff units that I believe would apply and address the concerns posted above. - ports no longer provide supply to land units if there is an enemy land unit adjacent to the port. - minor nation Capitals, Fortresses with 2 or more adjacent enemy units will now have their supply reduced by one strength point per turn. 1) For this case in the UK, if the AI had placed up to 2 units adjacent to the lone unit on the city and one of these adjacent units was also next to a port captured by your German unit, then the ability of your unit to reinforce would have been reduced over time. The German unit still benefits from some defensive bonuses from being in the city, but the eventual lack of supply would make it easier to knock this unit out. Now the AI might not do an optimal job of this, but a human player knowing these rules can definitely take advantage in a more effective way. 2) The unit in Southampton probably still had too high of a supply at the time of the initial AI attack and the defensive bonuses related to being in the city, but as mentioned in my response to 1) this would be mitigated over a few turns with optimal force placement adjacent to the trapped unit in Southampton. 3) Same as my responses to 1) and 2). Hopefully these rules not only help but also help to recreate situations where when supply is not fully cut off, i.e. an available supply port, or if there are not enough units in force to lower the strength and as a result supply of a resource, that units logically have the chance to hold out longer than normal. For example, we not only want to be able to have more effective island hopping in the Pacific where the Allies can render Japanese supply ineffective more quickly, but also that some units should be able to hold out longer if insufficient force is brought to bear against them.
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