Want input from others on two things... (Full Version)

All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII: World at War



Message


terje439 -> Want input from others on two things... (12/16/2018 8:57:04 PM)

1. The attack power of carrier based aircrafts towards land units. Have had 2 RN CVs obliberate one German Pz in one round, from 10->0 strength. Seems excessive to me (have seen the attack power of carrier based aircrafts in other examples too, but this was the worst one)

2. The attack power of amphibious landing crafts. Had a RN AV attack and do 7 strength to my German paratrooper unit. Makes it impossible to hold the coast in France once the Wallies decide to invade. When the invasion started I had all the ports occupied by corps units, but they were all smashed by the invading amphibious units, then allowing the landed units to march far inland on the same turn.


Btw, love the AIs invasion of Normandie, far better than in the Europe version.


Anyway, anyone encountered the abovementioned issues and have any thought about it?


Terje




xwormwood -> RE: Want input from others on two things... (12/17/2018 9:09:14 AM)

1. From what you write it sounds as if the German Pz was out of supply. At least that is the one occasion where I know of such attack results.
2. Not sure on this one, but my guess would be that amphib attacks were strengthened to enable succsessfull amphib landings. The new supply rules would else end all amphib landings which were unable to capture a port / supply source pretty soon (see above).




Hubert Cater -> RE: Want input from others on two things... (12/17/2018 12:50:29 PM)

quote:

Btw, love the AIs invasion of Normandie, far better than in the Europe version.


Thanks as this was one area we worked to improve quite a bit and the good news is that this improved logic will also be retrofitted to the War in Europe release as well [:)]




ulsterandy -> RE: Want input from others on two things... (12/17/2018 4:44:45 PM)

I have the same problem as a German doing op SeaLion send out AmVib Units to Plymouth with the German navy in support those that survive the sudden showing of the RN out of thin air. but the German Anvib units can not take the port but must land to the side of Plymouth. But then the Allies can smash through the German units holding the Ports on D Day. A Bit one-sided or am I doing wrong?




Numdydar -> RE: Want input from others on two things... (12/17/2018 5:59:05 PM)

You can attack with AVs?! Who knew [X(]




terje439 -> RE: Want input from others on two things... (12/17/2018 6:40:50 PM)


quote:

ORIGINAL: Numdydar

You can attack with AVs?! Who knew [X(]


Attack with the AV, then land the unit, then attack with the unit in one turn.




Numdydar -> RE: Want input from others on two things... (12/17/2018 8:53:58 PM)

That is too funny because I have always used airpower to kill off units where I wanted to land lol




BillRunacre -> RE: Want input from others on two things... (12/18/2018 3:16:35 PM)

From the sound of it, I think the difference between the effectiveness of amphibious attacks in 1940 (or thereabouts) and when D-Day comes will be the investment the Allies have placed in Amphibious Warfare, which increases the attack value of their Amphibious Transports.

If you want to defend northern France, using Engineers to construct fortifications between the Coastal Guns, and deploying some Heavy and Rocket Artillery, with AA units and HQ units nearby should help.

Or holding back a decent counterattack force further inland and using that to strike back. Or both.




terje439 -> RE: Want input from others on two things... (12/18/2018 4:57:09 PM)


quote:

ORIGINAL: BillRunacre
the Coastal Guns


Never got the event to build the Atlantic Wall. Is it removed?




James Taylor -> RE: Want input from others on two things... (12/18/2018 6:07:01 PM)

Ditto what Bill said....except, do both.

Build your fortifications one hex away from the coast and keep a viable counter-attack force ready, especially late in the game(43 onward).

Amphibs teched to 5 are devastating to any units on the coast.

Rommel's axiom: fight on the beaches and counter-attack vigorously!




BillRunacre -> RE: Want input from others on two things... (12/20/2018 4:44:06 PM)


quote:

ORIGINAL: terje439


quote:

ORIGINAL: BillRunacre
the Coastal Guns


Never got the event to build the Atlantic Wall. Is it removed?


It's definitely still in the game, so maybe its trigger conditions weren't met at the start of 1942?

Event fires: On the 1st January 1942 providing France has surrendered, London and Bristol
are in Allied hands, Brest, Lille, and Le Havre are in Axis hands, and there are no Allied units
within 10 hexes of Paris.




terje439 -> RE: Want input from others on two things... (12/20/2018 7:49:33 PM)


quote:

ORIGINAL: BillRunacre


quote:

ORIGINAL: terje439


quote:

ORIGINAL: BillRunacre
the Coastal Guns


Never got the event to build the Atlantic Wall. Is it removed?


It's definitely still in the game, so maybe its trigger conditions weren't met at the start of 1942?

Event fires: On the 1st January 1942 providing France has surrendered, London and Bristol
are in Allied hands, Brest, Lille, and Le Havre are in Axis hands, and there are no Allied units
within 10 hexes of Paris.




Aaah think I know what happened. I went for the "complete conquest" and failed to take Africa quickly (because the old tactic of two paras did not do the trick anymore hehe). So France might not have surrendered by that date.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.21875