Ancalagon451 -> RE: Scenario Operation Trikora 1962 Indonesia v Netherlands (12/24/2018 4:48:26 PM)
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OK, it's been a busy weekend, and only today I finally had time to end the play I started on Friday. Veredict: Messy but very fun. Never played in this geografical zone before and it showed. Also there was a little of culture shock technology wise since I'm usually a more advanced eras player, but in the end that added to the fun (as in Dwarf Fortress Fun, google it if you don't get it). Now some technical issues observed: The biggest one: While the Komar missile boats fired their Styx missiles just fine, they where for the most part the only ones. Any other Indonesian ship refused stubbornly to return fire against my ships while they where shelling them with impunity. This conduct achieved scenario breaking levels when the escorts of the main landing group (the one bound to Biak) refused to fire against F804 Kortenaen. Launched on a suidice run after the airstrikes againt the amphibs resulted to be mostly innefective (damn english and american bombs and their 200m CEP, the russians FAB have 50m CEP!!!) instead she fired with impunity until literally running out of munition (including 40mm and torpedoes) and, after that, disengaged without even a scratch. Sinking in the meantime half of the landing and escort ships and basically giving me the scenario. The cruiser Irian (with I supponse Is the one you misnamed Kirov in the Briefing) and the rest of her group did the same and where unceremoniously sunk by the carrier escorts shelling. If not for the Komar's missiles sinking three frigates, a pair of LCSs sunk by Badgers, and a pair of lost subs; I wouldn't have suffered any naval casualities. To be comprehensive, against air and sub-surface contacts they fired just fine, I lost a truckload of planes due to naval flak fire, and one of the subs due to ASW Mortar salvos. Another minor Issues: The HDML patrol boats bound to Sorong don't wait for the minesweepers to do their work, and they arrive to their target heavily damaged (not that it mattered much since they also didn't fire). The two patrolling Badgers fired their missiles against the first detected contacs with happened to be two of my LTSs, basically wasting their missiles. The 8 Dakotas in Laha have no assigned mission. Carrier strike Badgers didn't launch even after the carrier escorts where positive identified, they where detached and acting as a SAG against the main landing group but they are mission targets on their own so they should have been engaged. Indonesian paratroops have no mission assigned, so after teleport they do nothing. I only discovered they existence while checking what remained in editor mode after the endgame. There is no scoring at all, and while this scenario doesn't need a "units destroyed scores/loses points" type of scoring, a simple one based on the overall invasion success like "score points downing transport planes/sinking land ships, lose points for landing ships arriving to the coast, lose LOTS of points for paratroopers arriving to the towns and bases" would be an excellent fit. That's all what comes to mind right now. Even with that it's been a very funny ride along with a refreshing change of scenario. Hope any of this helps you, and thanks for your work. Ancalagon
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