Questions about scripts (Full Version)

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Kossatx -> Questions about scripts (12/21/2018 10:17:44 AM)

- Is it possible to include two or more #LINK= commands in one decision script?

- Is it possible to include an specific command of an script in other script type? For example, the commands #MPP_UPDOWN= and #MPP_TURNS= (decision script) in a territory script.




Kossatx -> RE: Questions about scripts (12/21/2018 12:39:24 PM)

- Is it possible to link an script with a NOT dummy decision event? I mean you can link with a #LINK= X[1] any script with a dummy decision, but not with a #LINK= X[0]... not? A dummy decision event will trigger if the command #TRIGGER is satisfied with independence of #AI_RESPONSE, not? That's because is not possible to link scripts with NOT dummy decision events?




BillRunacre -> RE: Questions about scripts (12/21/2018 4:42:45 PM)


quote:

ORIGINAL: Kossatx

- Is it possible to include two or more #LINK= commands in one decision script?


I don't think so, but you can have two dummy Decisions in a row, one being fired by the other.

quote:

- Is it possible to include an specific command of an script in other script type? For example, the commands #MPP_UPDOWN= and #MPP_TURNS= (decision script) in a territory script.


No, but you can set things to be triggered by a (possibly dummy) Decision so that both happen at the same time.




BillRunacre -> RE: Questions about scripts (12/21/2018 4:46:04 PM)


quote:

ORIGINAL: Kossatx

- Is it possible to link an script with a NOT dummy decision event? I mean you can link with a #LINK= X[1] any script with a dummy decision, but not with a #LINK= X[0]... not?


The links work as well with #LINK= X[0]

So if someone says NO to a Decision it can trigger multiple events, it works the same way as if someone says YES.

quote:

A dummy decision event will trigger if the command #TRIGGER is satisfied with independence of #AI_RESPONSE, not? That's because is not possible to link scripts with NOT dummy decision events?


I think the #AI_RESPONSE is still important, but I'll be honest, I've never thought of using a dummy Decision that would fire differently for the AI from the player, so I could be wrong.

It'll be best to experiment in single player mode and see.




Kossatx -> RE: Questions about scripts (12/21/2018 5:34:50 PM)

Thanks a lot for the information!




Kossatx -> RE: Questions about scripts (12/22/2018 9:31:30 AM)

Well, after testing I can say #LINK= X[0] works with dummy decisions when are played by AI, but not with humans. With the AI #AI_RESPONSE determines if 1 or 0, but with humans is not played, so if triggered dummy events are always 1 [:(]

It would be great if for dummy decisions #AI_RESPONSE worked with both AI and human player. It will open many possibilities.




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