bubb_tubbs -> Hello and Mod Questions (12/30/2018 12:49:54 AM)
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Greetings! I'm a long-time veteran of MoO2 and purchased the GoG edition of DWU recently, though I've been playing a, shall we say, slightly less legal version for 6 months or so. Stellaris ended up being (to me, at least) a role-playing game with slight grand strategy elements, which isn't really my thing. I cut my teeth on full manual Extreme (thanks to DasTactic and TortugaPower for ship designbasics and economy tutorials, btw), got my ass handed to me several times, and pushed on. It only took one game to get sick of the ridiculous jump from improved warp bubble to Gerax, so I was using an older version of RetreatUE. However, several games featured long range rail guns that chewed through even the heavily armoured repair bot designs I was fielding. I'm now using Research Unleashed II, with the inclusion of Icemania AI mod and DasChrome and I'm loving it, but the AI seems weaker than before, even on Very Expensive, strong pirates, chaos galaxy and I'm not sure if it's me improving or the AI struggling with the different tech tree. I mostly play now as "underpowered" military races or non-Gizurean insectoids because I like the challenge and I'm used to Moo2 - be aggressive, never talk to anyone, only assimilate that which makes you stronger, kill everybody else. Looking at mod info for both the current versions of RetreatUE and RU2, it's difficult to determine which is more widespread ("accepted", I guess) among the old guard since the threads are fairly aged at this point. I've also looked at Bacon mod, though I probably wouldn't use any of the features except the empire mining ships option and I'm not sure it works with RU2. Do you guys recommend one over the other, as far as difficulty goes? Not that the game is a cakewalk or anything, but I'd like some more growing room before having to implement house rules or challenge playthroughs. Fingers crossed for DW2 in the future, and thanks in advance.
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