Gunner98 -> RE: Modelling large land formations in scenario (1/3/2019 5:26:37 PM)
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I've done large formations before but really for one reason - make the player target them before they get too close. Battalion and Brigade size is manageable, but only the combat elements. Command is not a land tactical simulation, so it does not model land units using terrain well, at all really. Nor does it handle fire and movement or mutual support or any real land combat tactics. Its not supposed to. One way of handling the movement of large formation is to not use units - use messages, lua effects - bridges captured, move Divisional SAM units forward in stages, etc. If you look at 'Don of a new Era' the bridges that show up close to Moldova near the end of the scenario represent the advance of several divisions of Russians. This causes a problem for the player because of the SAMs that go with thm. In the latest scenario I threw into the testing forum, there are a couple Turkish Bdes in play. They are triggered to move against a Sov landing as a reaction force: If the player has done a good job they are found and largely destroyed before that happens. If he has not, M60s vs light infantry will teach him to look harder. Caribbean Fury #1 also has two Cuban Bdes moving on Guantanamo, it is good because it puts pressure on when the player needs his air units elsewhere. Northern Fury #36 has the better part of a Sov Division advancing on a Bde in the defence, its all about the deep battle, putting the A-10s and AH-64s to good use. I'm really not convinced that this one works well though. The fundamental question you need to think about is the one SeaQueen asked eilier. What are you trying to achieve, and why? I would add - how will this addition impact the player? If it dosn't than why bother, different games/sims do a better job because thats what they are designed for. You could use the generic markers (MRD & MRR I think) put them on a non targetable side and move them, by Lua I would suggest, to represent the movment of the front line. Its a tricky thing but its probably better to find another way to portray the land combat to the player unless it is germain to what you expect the player to do. B
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