rkr1958 -> RE: Witness to World War 2. (7/7/2019 3:26:00 PM)
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ORIGINAL: brian brian The attack in Crimea was not wise because the Rumanian unit will disappear in the Conquest phase anyway. And MIL can't be scrapped, but the good ones (Kiev, Leningrad, Moscow, a couple more) are worth re-building as assault troops in multi-hex battles, if the MIL pool is empty. A 2-2 MIL isn't worth spending BPs on later in the game, and can be saved for garrison duty in the Balkans. Again, you guys have an impressive eye to detail. The fact that the Romanian unit was going to disappear due to the imminent surrender of Romanian didn't occur to me. It was only after Romanian surrender and the Romanian unit in the Crimea disappeared did I realize that. So, yes the attack was foolish. Fortunately for the Soviets they rolled a 13 on the assault and the attack really become a non-attack. quote:
ORIGINAL: brian brian The new rules in Collector's Edition would allow the Germans here to destroy any of their isolated units, such as their key HQs, which would have been a help to them, though not a large one as things shook out, given the build times on HQ units. The Russians tied down by the isolated units are also helping all of the Allies by NOT attacking much - thus keeping the Germans from being able to re-build those units. Though the Germans will soon accept their fate and figure out the solution to that. Yes, I know. Emergency HQ supply and all out attacks. Though that doesn't solve the problem with the HQ's, which don't get emergency supply and, therefore, can't disband through attacking. A gamey move would be for the Soviet to never destroy those HQ's and just keep them bottled up for the remainder of the game. This would certainly be worth the two or three weak units per HQ to do that. However, in the spirit of simulating the war, if and when Germany exhausts their emergency HQ supply, the Soviets will work to "disband" the surviving German units including HQ's.
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