bubb_tubbs -> Fleet Hightech modules/bombardment questions (1/5/2019 11:22:37 PM)
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Starting off with an easy one: I'm aware fleet modules don't stack with each other, but do they stack with standard targeting/countermeasures modules in the other ships? e.g. if I have a 30% targeting bonus on my cruisers, and I have a carrier or capital ship with a 5% fleet targeting module, is my effective modifier 35% for the cruisers? I assume they do, simply because you're saving virtually nothing on the power/size/upkeep by removing those modules from the various ships and replacing them with only the fleet bonus, but it wouldn't be the first time I've seen something silly in a game. The second question might be easier with a story behind it. I'm currently playing a Dhayut game: prewarp, 8x8, 700 stars, spiral, 28 empires, chaos, strong pirates, extreme, expensive tech, victory conditions 2200, no shakturi, RetreatUE. It (was) currently 2138 and I'm located in the galactic southwest, ~ 3.25 sectors from the corner. About a year ago, I finished the third upgrade to the Dhayut drive (speed 10000) and set my explorers to automate in an attempt to find the rest of the races (7 encountered) and locate the other two ultraluxuries (found zentabia in unclaimed space 4 sectors away around 2122 and fortified the snot out of the location - worth every penny in maintenance). I'd conquered the Zenox a decade or so ago to secure my western border and in 2137 I invaded a desert independent. Can't recall the race, but they weren't terribly numerous and Zenox was maxed, so they were exterminated to make room for more spiders. To my immediate northwest is a small Atuuk empire. The sudden massive influx of colonists from the maxed, taxed Dhayut 4 grew the colony fairly quickly, and there was significant border friction as their influence was pushed back. When they attempted sabotage, I demanded they cease covert operations, and they subsequently declared war. With slightly more than half my firepower, I wasn't terribly worried and it gave me an excuse to move up their extermination timetable. However, the Securans a couple sectors northeast of THEM apparently had diplomatic ties and also declared for their ally. This *was* a problem, since the Securans were the most powerful empire I'd encountered, had slightly more firepower than me, twice my population, and controlled 13 colonies to my 3. However, scout ships parked between systems and equipped with LRS showed their hyperdrives were still back at improved Gerax (I think 5000 speed, don't have the game open at the moment) and only 4 of the 13 colonies had any real development to speak of. So, I came up with an elegant solution: the bulk of my fleet would stay in the empire to defend my new holdings and engage in economic warfare with the Atuuk by destroying bases inside their border, while a small detachment of 6 destroyers and a resupply ship secured a caslon cloud southeast of the Securans after clearing out a few pirate stragglers. I designed a detachment of quick ships with ~2400 shields and a bunch of bombs on them, then proceeded to glass the undefended planets in the Securan empire one by one. If a fleet came to their defense (and I had ample warning with the LRS scout ships), I'd just move to another undefended one and start on it, returning to the other one at a later time. With the number of colonies reduced to 7 and their population decimated to my level, the Securans sued for peace, giving me a couple mining stations in the deal. The Atuuk, now facing the full assault of my military without backup, almost immediately agreed to be subjugated. My reputation was tanked from this, but I was planning to eradicate almost everybody else anyways (and I've currently taken both the homeworld and the second-most populated Securan colonies in the playthrough) so I wasn't all that concerned - I'm an insectoid, after all, so most of them hate my guts as it is. So, other than not being able to be all buddy-buddy with other races, what's the incentive to NOT glass every planet you come to that you don't intend to take? Or, for that matter, to kind of glass them to reduce the ground forces you need to take the ones you do? You can always terraform them later to remove the damage if you don't go HAM on the planet, and if you don't care about the race, you can always turn it into a sweet penal colony a la Dune's Salusa Secundus. Would it be different if the Ancient Guardians were around to get uppity about my reputation? I've used bombardment a fair bit as pirate Boskarans, since (as far as I can tell) there's no diplomatic penalty for pirates being scurvy dogs, but this is my first experience with it as an empire.
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