Searching for opponent (Full Version)

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Dinglir -> Searching for opponent (1/11/2019 4:45:51 PM)

Hi.

I used to play this game about a year ago, and I am currently looking to get back into the fray. So I am looking for an opponent.

I can play either side, depending on your preferences.

I am suggesting something along these lines:

Normal Scenario (not Bitter End)
Random weather
No Soviet bonus and normal blizzard or +1 Soviet attack and mild blizzard,

I think I will be able to do an average of a turn pr week (not much, I know), and plan to do an AAR similar to the ones I did back in the day (hope the links are still active):
HardLuckYetAgain (Playing Axis): http://www.matrixgames.com/forums/tm.asp?m=4323091
Pelton (Playing Soviets): http://www.matrixgames.com/forums/tm.asp?m=4120012
Hermann (Playing Soviets): http://www.matrixgames.com/forums/tm.asp?m=4266269
Dontra85 (Playing Axis): http://www.matrixgames.com/forums/tm.asp?m=4311444

My suggestion for house rules as follows:

No Para drops
No bombing of HQ's unless stacked with a ground unit
No naval invasions before November 1941, none outside the 1939 Soviet borders before January 1943
In addition if Sevastopol is either isolated, or in German hands, none west of the Crimea.
10 day rule = no turns in 10 days by one player the other wins by default (unless notified of the delay by pm).
New Patches will be used as soon as possible.

Additional Auto VC:
Sudden death VC check at beginning of April 1942. If the Axis holds less than 191 Victory Points it is an automatic decisive Soviet Victory, if the Axis holds more than 242 Victory Points at the beginning of April 1942 it is an automatic decisive Axis victory.




SparkleyTits -> RE: Searching for opponent (1/11/2019 5:22:27 PM)

Welcome back Dinglir!




galex -> RE: Searching for opponent (1/12/2019 6:52:26 AM)

Can't wait to read your ARR Dinglir. The best I've ever seen.




Dinglir -> RE: Searching for opponent (1/12/2019 3:01:53 PM)

This one is now closed.

I will be playing SparkleyTits and plan to do a five turn delayed AAR.

We have agreed on the following modifications:

1) Both sides have a morale of 105. This should lessen the losses due to attrition and turn some combat routs into withdrawals. All in all a benefit for the wearker units (Soviets, Rumanians and late war Germans).
2) A fortification modifier of 110 for both sides. this sohould make it easier to dig in and help reestablishing lines after a breakthrough. Obviously a benefit for whomever is on the defense.
3) A logistics modifier for both sides of 80. With only 80% of fuel and supplies reaching a unit, the chances of "game breaking" breakthorughs should be somewhat limited.

We shall see if these modifications make for a good game.

If not they might make for a good laugh.

Good luck to Sparkley (and better luck to me, as I will need it).




HardLuckYetAgain -> RE: Searching for opponent (1/12/2019 3:56:26 PM)

Who is playing what side? The forum wants to know?

Plus Welcome back Dinglir!




SparkleyTits -> RE: Searching for opponent (1/12/2019 4:35:04 PM)

I'm doing a rare public foray into the Soviets as I have a massive hankering for them [:D]




Dinglir -> RE: Searching for opponent (1/12/2019 4:38:24 PM)

On the plus side, I can keep both my avatar and my quote - they both fit the occasion....




Fanstar1 -> RE: Searching for opponent (1/12/2019 7:42:30 PM)

Cant wait to see the aar!




SparkleyTits -> RE: Searching for opponent (1/29/2019 10:38:59 PM)

Apologies the turn won't be until tomorrow mate, took me alot longer than I thought when I first messaged and have to get off for tonight

P.s I think your inbox is full comrade!




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