Edit unintended consequences (Full Version)

All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII: World at War



Message


Steely Glint -> Edit unintended consequences (1/15/2019 6:59:43 PM)

I used the editor on the 1942 scenario to correct a couple of unit strengths and after saving it the teleport squares (e.g., East Pacific to Central Pacific) no longer work. What did I do wrong?




Steely Glint -> RE: Edit unintended consequences (1/16/2019 5:50:16 PM)

A little help, please?




Hubert Cater -> RE: Edit unintended consequences (1/16/2019 6:51:13 PM)

I haven't had a good chance to look just yet but there might actually be an issue with the loops in general and thus the possibility you haven't done anything wrong. To confirm, could you try them in the default game as well to see if they work for you?




Steely Glint -> RE: Edit unintended consequences (1/16/2019 9:27:09 PM)

Just doublechecked. The teleports work fine in the unedited version. It’s something I did wrong.




Hubert Cater -> RE: Edit unintended consequences (1/17/2019 2:05:03 PM)

Can you check the events and ensure that they have compiled? For example, go to Campaign-> Edit Event Scripts in the Editor and try recompiling all events to see if this helps.

Hubert




Steely Glint -> RE: Edit unintended consequences (1/18/2019 2:46:17 PM)

That did it! Thank you, Hubert. Your support of your customers, as always, is excellent.




Hubert Cater -> RE: Edit unintended consequences (1/21/2019 1:31:14 PM)

Great!




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.875