RE: Bug Fix Solutions (Full Version)

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AlbertN -> RE: Bug Fix Solutions (9/9/2020 1:51:11 PM)

Actually the solution posted above worked - it's just that I was totally mind-puzzled by Germany losing PP on the first turns ... (which to me is absolutely bogus). Like 1939 Germany cannot sustain the 1939 army? WTF?

But yes it's working as intended and designed (can also see the designers are from Poland... considering how 'active' the Polish partisans are in this game).




Rasputitsa -> RE: Bug Fix Solutions (9/9/2020 3:30:05 PM)


quote:

ORIGINAL: Cohen_slith

Actually the solution posted above worked - it's just that I was totally mind-puzzled by Germany losing PP on the first turns ... (which to me is absolutely bogus). Like 1939 Germany cannot sustain the 1939 army? WTF?

But yes it's working as intended and designed (can also see the designers are from Poland... considering how 'active' the Polish partisans are in this game).


I think that some problems in the game are connected to scenario 'events' and, although the developers may be talented computer software developers, how expert are they in WW2 politics and economics ?

Being Polish, they are understandably proud of Poland's performance in 1939 and consider that the Wehrmacht was so damaged by the 'Fall Weiss' campaign, that Germany was unable to launch any further actions. The PP dive is to enforce that view.

Historically, Hitler ordered the campaign in the West to begin as early as January 1940, only stopped when the plans were revealed to the Allies. So how justified is the PP drop, but either way, it can fixed, as most things can be, only it is a high workload keeping this game going.






AlbertN -> RE: Bug Fix Solutions (9/12/2020 2:40:38 PM)

Discovered that bug or not anyhow the values for Upkeep are wonky.

Keeping them as they're German army goes in overload by '41 at my first game vs the AI and gains like 10 a turn. Considering air units and navy are not accounted in army maintenance ... it just screams 'overinvest in these things'.

Before Barbarossa the historical minors cannot be aligned due to diplomatic points shortage - and pratically the minors are fated to remain to Tech1 of everything pratically up to the end of the war...

Social Unrest seems not to be computed at all either (For the better frankly as the options to get Social Unrest are just silly by what I've read of the few events and it seems there is no way to get rid of it - so this is a bug I welcome...). When in 1940 it pops a 'German people are tired of a prolonged war' I was WTF?




lt1956_slith -> RE: Bug Fix Solutions (3/21/2021 6:50:09 AM)

These things can ALL be fixed in the events files. All you need to do is go in a remove or change some of them. Then you will not have to worry about PP problems.

Personally I felt the map was too large for Corps, Its more of a divisional map. I modified the Lightening War map and files to give a more Corps level game without all the BS scripted stuff which is where most of the bugs are. But my goal of making a new map is at a crossroads as I hate not being able to import a smaller version and just expand it. The editor doesn't allow you to expand and existing map size. I wish it did as i would increase lightening war to be about 50% bigger which would fit more. The Larger map is too big and too many countries to wait for loading. I also modded the units so Germany can make Romanian or Hungarian looking units. Then have their countries absorbed in Germany, never liked the idea that you cannot combine attack because of it being a different country.

Also the designers must have not realized that UK was not the leader in WW2 after America got involved. lol




akos01 -> RE: Bug Fix Solutions (3/30/2021 9:19:10 PM)

I see the opposite :) With both corps' and divisions occupying 1 hex (that is, a corps doesn't have 3 separate divisions) this is rather a corps-sized map, or a game. I mean the full map. Hexes are too large (or the map too small) for a division-based game. If you enabled divisions only they would clog the whole map in no time :) And unfortunately this is not a variable feature with the given adjusting possibilities.

Yes, it's a weakness that you can't attack together with your allies (you can lay a siege with various nations' units, though), or you lose the results of your allies' recon. I'am sure these were among the complains/mod requests, and the cause was the limits of the game-engine.

Likewise, as you say, the USA should be the leader of the Allies. And many many more inconsistencies and abandoned possibilities, but the developers finished the project, and there's nobody among the fans to pick it up.





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