DWReese -> RE: Any delusion I have had about US air superiority are shattered (1/25/2019 4:23:30 PM)
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To me, the actual best part of the game lies within the WRA assignments as they pertain to missions. You can regulate exactly how you want the assets to fight. As you saw, shooting from a distance has a big impact on your percentages. But, getting too close is more dangerous. You have to know your opponent, and approach each situation individually depending on what equipment they have. SEAD missions are fun. Adding TALDs (decoys) is also fun and is a part of SEAD. Getting the enemy to light up their radars to that you can shoot them can be challenging. If you want to have fun, don't let the target SAM units fire until the SEAD units get real close. There is great safety when shooting HARMs from 70 miles away. That safety goes away when you start shooting at 15 miles away. SEAD attacks are fun. You will find that if you assign planes to a Land Strike for the specific SAM (or radar) you will get a completely different response from the program than if you merely assign it to a generic Patrol Mission. The AI can do some weird things while in a Patrol Mission. In any case, have fin experimenting. After all, that's what all of us are really doing. Doug
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