RE: Any delusion I have had about US air superiority are shattered (Full Version)

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DWReese -> RE: Any delusion I have had about US air superiority are shattered (1/24/2019 6:32:54 PM)

dpabrams,

No offense, but the results of your 'conclusion' is EXACTLY the same as to what I told you in Message #4 of this thread.

Doug




DWReese -> RE: Any delusion I have had about US air superiority are shattered (1/24/2019 6:37:03 PM)

That was added this within the last few months. It makes things much more realistic. If you have been playing with an older version then it is possible that you haven't seen it. It makes things much more realistic.

Doug




SeaQueen -> RE: Any delusion I have had about US air superiority are shattered (1/24/2019 7:39:36 PM)

quote:


So far my impression is that Soviet fighters, AAM's and the AI are far superior to any aircraft and missile I employ against them. I always assumed that a F-15 would mop up a MiG 23 any day all things being equal.

So what gives?


What tactics did you employ? Did you have the US shoot all their Sparrows and go home or did you have them merge and engage? There's just not nearly enough information to make a guess at this point.




dpabrams -> RE: Any delusion I have had about US air superiority are shattered (1/25/2019 4:00:21 PM)


quote:

ORIGINAL: DWReese

dpabrams,

No offense, but the results of your 'conclusion' is EXACTLY the same as to what I told you in Message #4 of this thread.

Doug

quote:

No offense, but the results of your 'conclusion' is EXACTLY the same as to what I told you in Message #4 of this thread.


None taken but I learn by doing. There is nothing written about "notching" or WRA settings that will increase your success in the manual. I think I am getting a grip on AAW, next up SEAD missions which I suck at.





DWReese -> RE: Any delusion I have had about US air superiority are shattered (1/25/2019 4:23:30 PM)

To me, the actual best part of the game lies within the WRA assignments as they pertain to missions. You can regulate exactly how you want the assets to fight. As you saw, shooting from a distance has a big impact on your percentages. But, getting too close is more dangerous. You have to know your opponent, and approach each situation individually depending on what equipment they have.

SEAD missions are fun. Adding TALDs (decoys) is also fun and is a part of SEAD. Getting the enemy to light up their radars to that you can shoot them can be challenging. If you want to have fun, don't let the target SAM units fire until the SEAD units get real close. There is great safety when shooting HARMs from 70 miles away. That safety goes away when you start shooting at 15 miles away.

SEAD attacks are fun.

You will find that if you assign planes to a Land Strike for the specific SAM (or radar) you will get a completely different response from the program than if you merely assign it to a generic Patrol Mission. The AI can do some weird things while in a Patrol Mission.

In any case, have fin experimenting. After all, that's what all of us are really doing.

Doug




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