Chickenboy -> RE: Carriers won't launch (3/24/2019 7:47:59 PM)
|
quote:
ORIGINAL: John B. And a very good Japanese TF commander for air ops. Honestly, I've played the allies in three campaign games and never once did their CVs fail to launch an airstrike against ships in range. IN this game Scott has never moved carriers near me and they failed to launch a strike. It cannot always be that just in this game (and only for the Japanese) that unseen and urecorded bad weather stops my strikes no matter how lucrative the target. If there is not some glitch then what am I do wrong over and over again? [image]local://upfiles/39741/277E4D6FEAD14BB3BDD32C5AEFDF44BC.jpg[/image] Two observations that I haven't seen reflected in the comments above: 1. You have a grand total of 7 float planes in this TF. What are their settings? 2. Your D4Y1s are set exclusively on naval attack (range 7). Do you have any other D4Y or B5/B6 aircraft that are doing naval search? If my supposition is correct, you have an insufficient organic naval search component to merit timely strikes. LBA recon / naval search is useful but sometimes insufficient to result in a naval strike by itself. Can you do a mouse 'overlay' on the enemy CVTF to show their detection level? Also, consult your Japanese Operations log to see *who* detected that enemy CVTF and with what plane. Your observation that there was 'carrier search detection' needs some additional confirmation-how do you know that? 3. What are your escort (A6/A7M) settings? If they are insufficient, attack aircraft will balk and not attack heavily defended enemy TFs 'naked'. 4. In the turn leading up to this one, how much of your available fuel and or movement points were used? Air combat TFs that have a long ways to move or react will use up their movement points coming into range and sometimes be unable to carry out one or two daily strikes. Similarly, if you exhausted DD fuel points and the TF had to unadvisedly use movement points to fuel some short-legged ships, that could also explain the lack of attack this turn. There are myriad reasons why your carriers didn't properly launch. These are my thoughts that haven't already been broached in this thread.
|
|
|
|