Jabod -> Creating impassable hexes? (1/24/2019 7:46:34 AM)
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When designing a scenario, is there a way to designate certain hexes as blanked-out and out-of-play? I couldn't find a straightforward way to do this. For example, there may be territory that is owned by permanently neutral countries. Would be weird to represent these as separate regimes. Being able to blank out hexes would also mean I wouldn't need to paint remote parts of the map with inhospitable terrain that aren't actually needed for operations. In fact, I am wondering if there are alternatives to rectangular maps. The old hex boardgames routinely used to cut off parts of the map, using the space for tables etc. But I don't see a simple way to do this.
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