More than 1 AS helpful (Full Version)

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jecunningham -> More than 1 AS helpful (1/27/2019 11:50:22 AM)

Is there incremental benefit to having more than one of the same type auxiliary ship at a base? For example, if I'm setting a forward submarine base would having several AS in the base provide more/faster support than just one?




GetAssista -> RE: More than 1 AS helpful (1/27/2019 1:32:29 PM)

Support ships expend action points doing stuff. It is not really important for AS/AG/AD guys, one is usually enough to reload what's demanded in one turn. With AKEs/AEs though numbers are important if you reload big guns - fully reloading 1 BB can easily expend all action points for 1 AKE

Support also expends preloaded supply doing stuff, so if you predict that you would have problems with reloading supply on site, you might want to bring several loaded support ships with you. As previously, supplly for AKEs is the most critical if you like to use your BB TFs from forward bases




Lowpe -> RE: More than 1 AS helpful (1/27/2019 3:38:15 PM)

For repairing sys damage & minor float, and major under 6, on ships they can work on it is very important to stack more than one.




PaxMondo -> RE: More than 1 AS helpful (1/27/2019 6:02:35 PM)


quote:

ORIGINAL: Lowpe

For repairing sys damage & minor float, and major under 6, on ships they can work on it is very important to stack more than one.

+1

I have a major repair port out in the SPac, and the port size is maxxed at 4.
BUT, with quite a few AD, AR, AS, AG, AGP's I can keep everything from DD down afloat.
Then I have a lot of NavSupport and AKE's to be able to re-arm everything.

So just CL and up have to transit back to the HI for repairs, along with the odd DD. BUT, I can really keep a high tempo of surface op's.




jecunningham -> RE: More than 1 AS helpful (1/28/2019 12:32:23 PM)

Thanks GetAssista, Lowpe, and PaxMondo, very helpful.




Macclan5 -> RE: More than 1 AS helpful (2/4/2019 7:30:31 PM)


quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Lowpe

For repairing sys damage & minor float, and major under 6, on ships they can work on it is very important to stack more than one.

+1

I have a major repair port out in the SPac, and the port size is maxxed at 4.
BUT, with quite a few AD, AR, AS, AG, AGP's I can keep everything from DD down afloat.
Then I have a lot of NavSupport and AKE's to be able to re-arm everything.

So just CL and up have to transit back to the HI for repairs, along with the odd DD. BUT, I can really keep a high tempo of surface op's.


+2 [8D]

Such bases are critical to the tempo of operations through out the war.

Anecdotally - situational - as an Allied commander in 1942 you might desire a series of such bases at places like Midway - Canton - Pago Pago - Noumea - Townsville for example

latter as the Allied commander - you will get the ability to replenish at sea - but 1945 is a "long way in the future" from the perspective of 1942




CaptBeefheart -> RE: More than 1 AS helpful (2/7/2019 6:23:57 AM)

You'll realize just how helpful all those aux ships are if you read this:

https://www.amazon.com/Beans-Bullets-Black-Oil-Logistics-ebook/dp/B06XGJJT26

And by the way, not even Babes has all the diesel engine repair ships, ammunition LSTs, repair barges, etc. etc. that existed in real life (not that the game needs all those vessels: the game is an abstraction, after all).

Cheers,
CB




BBfanboy -> RE: More than 1 AS helpful (2/8/2019 2:34:05 AM)

My favorite auxiliary is the "sludge removal vessel", not that I want to ever be near one! Good place to send bone-headed captains.




BillBrown -> RE: More than 1 AS helpful (2/8/2019 3:37:22 AM)


quote:

ORIGINAL: BBfanboy

My favorite auxiliary is the "sludge removal vessel", not that I want to ever be near one! Good place to send bone-headed captains.


You mean Adm Pye? [8D]




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