Elessar2 -> RE: War in the Pacific: AE - Map Mod (1/9/2021 12:42:25 AM)
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Time for an update I'd say, with the new year upon us... SC WAW: War in the Pacific .204 NOTE: This is just the map, not the full scenario! Loading it in the game won't do anything, and likely will crash thangs. Open in the editor instead. [img]https://i.ibb.co/w4dX3b0/Solomons-New-Guinea.jpg[/img] [img]https://i.ibb.co/LS0QzzZ/S-India.jpg[/img] [img]https://i.ibb.co/5FyCNMW/S-China.jpg[/img] [img]https://i.ibb.co/2jcQMQJ/Phillippines.jpg[/img] [img]https://i.ibb.co/8dj5xRJ/Marshalls.jpg[/img] [img]https://i.ibb.co/wQXDF6L/Japan.jpg[/img] As you can see in screenie 5, I found a way to show atolls visually, by using lakes. Even better, large lakes will prevent landings (if the AI does something dumb there), tho I've added a LOT of usable islands. Reading Ian Toll's 3 part series right now, and every night I typically add a few bases here and there. To my shock when I really went over the vanilla map with a fine-tooth comb, I discovered that there was a definite shortage of mines, such as the Manchurian ones; the US had NO western mines at all! Adding those should obviate the need for the silly "phantom" oil wells to the extreme SE of the vanilla map. My current task is getting the weather right. Found some errors in the default (imported) weather zones, and will be adding/splitting several. Hint: the typical crap weather in China will make the Japanese airforce less useful there. Once that is done, then I'll be able to work on getting an alpha up and going, with units. Scripts will be the last thing added; planning on upgrading the AI once I have said betas working well and viable for human vs. human at least. Decided on corps/division scale for land units, cheaper air overall (i.e. more of them), probably ~18 turns/year (might go to 24 in point of fact if it doesn't throw off the timing of the continential war), and, most crucially, every capital ship counter will represent one ship; cruisers 2 ships, and destroyers/subs around half a dozen. Yamatos (and Montanas!) will use the dreadnought slot (have already worked on the bitmaps for the former). The Chinese front will also have TONS of partisan hexes (both kinds). The Japanese simply didn't have the manpower to monitor the entire countryside, and to launch any viable offensive there will have to commit the manpower to pull it off, which may pork both their research as well as their naval buildup. Stay tuned...
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