Map centering (Full Version)

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UP844 -> Map centering (2/3/2019 11:29:46 AM)

The map centering function appears to be working at random (and with a very low chance to actually work).

1) When the AI interrupts its move to give the player the opportunity to interact with its actions (i.e. in the Movement Segment to allow First Firing and in the Rout Segment to allow Interdiction), the map does not center on the moving/routing unit. This makes identifying the moving/routing unit a lengthy process, especially if the moving/routing unit has some SW covering the red arrow indicating its moving status and/or if a large map or a great number of AI units are involved.

There also are two less important cases when map centering should be useful:

2) When the AI fires OBA, the map should center on the targer hex when casualties are involved, but this does not always happen. On a side note, it would be nice to see where the AI oba falls anywhere: large caliber OBA leaves shellholes, but unless one takes note of where OBA fell, the player risks to unwillingly enter an OBA zone.

3) In the advance Segment, map centering should be handy to locate advancing units without having to run across the whole map (and in this case, advancing units are not even marked with the red arrow).




Big Ivan -> RE: Map centering (2/3/2019 12:40:14 PM)

UP844

Very much agree with your assessment. Good call!

A lot of time the A/I artillery falls and I don't see it. Because of that a couple of times I walked into the
next A/I fire mission. 105mm & 120mm can be devastating on a stack especially in a woods or wooden building.[X(]




rico21 -> RE: Map centering (2/3/2019 2:47:59 PM)

+1




Hailstone -> RE: Map centering (2/4/2019 1:41:35 AM)

Yeah, the ineffective map centering has become another one of those annoyances in TotH you never get used to.[&:]




Ticonderoga60 -> RE: Map centering (2/5/2019 8:05:01 AM)

++1




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