switch on off map areas (Full Version)

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Phoenix100 -> switch on off map areas (2/4/2019 6:18:08 PM)

Is there any way to switch on off-map areas in the smaller scenarios? I note in the Coral Sea scenario, for example, that they are 'switched off'. Is there some way I can switch them on for viewing purposes? Thanks.




GetAssista -> RE: switch on off map areas (2/5/2019 5:33:32 AM)

Scenarios have nothing going on outside their designated area. No units, no bases, no activity




BBfanboy -> RE: switch on off map areas (2/5/2019 6:09:52 AM)

Not sure what you want to use the off-map areas for, but the scenario map is restricted in size by setting that the editor can change. You get more playing area but no help from the areas outside the original borders of the scenario unless you want to go through and add all the stuff in those other bases yourself - i.e. the scenario file lists all the bases and units in play so any outside the borders is likely not usable even if you expand the map size.




Phoenix100 -> RE: switch on off map areas (2/5/2019 7:27:19 AM)

Thanks guys. I realise there's nothing out there. I just don't want the Coral Sea map to jerk around so much on 1920x1080, and I could cure this if there was a wider area available to view. BUt I've no idea how to use the editor, so perhaps I'll leave it. Thanks.




GetAssista -> RE: switch on off map areas (2/5/2019 9:08:31 AM)

quote:

ORIGINAL: Phoenix100
Thanks guys. I realise there's nothing out there. I just don't want the Coral Sea map to jerk around so much on 1920x1080, and I could cure this if there was a wider area available to view. BUt I've no idea how to use the editor, so perhaps I'll leave it. Thanks.

Ah, I'm not sure what you mean by jerking but if it is only a technical issue and you are playing against AI, then you can adjust accessible area in the editor in the "Scenario" tab, Left X / Top Y / Right X / Bottom Y part. Try playing with those params and see if something changes. Save into some empty scenario slot too.




Phoenix100 -> RE: switch on off map areas (2/5/2019 9:48:58 AM)

Thanks GetAssista. That works. The jerkiness is because the Coral Sea map is smaller than 1920x1080, so it scrolls in a jerky way if you're using 1920x1080. So I just substituted the settings for a scenario which uses the full map. Now I can scroll freely within the Coral Sea scenario, which now takes place on the full map. But this doesn't affect the AI in any way - that there's now more map available? I mean obviously, there's nothing for the AI to be interested in, no bases, etc, but, for example, for submarine operations the AI now has a much wider canvass to sail in. Will it be tempted to do this? Will it, of its own accord, send sub patrols way off east, out of the Coral Sea operations area, just because all that space out east is now available? Or is the scripting more strict than that?

What I would really have needed to do was add, say, 20 hexes to the western edge only of the Coral Sea map, but I didn't know how the params work to do that. For Coral Sea the stock map params are Left x 88, Top Y 106, Right X 124 and Bottom Y 204. Does anyone know what I should change there, and to what, to add 20 or so hexes to the left (western) edge of the map?

Thanks.




GetAssista -> RE: switch on off map areas (2/5/2019 10:51:33 AM)

quote:

ORIGINAL: Phoenix100
What I would really have needed to do was add, say, 20 hexes to the western edge only of the Coral Sea map, but I didn't know how the params work to do that. For Coral Sea the stock map params are Left x 88, Top Y 106, Right X 124 and Bottom Y 204. Does anyone know what I should change there, and to what, to add 20 or so hexes to the left (western) edge of the map?

Scroll in the full map to the position you want to have in Coral Sea, choos the hex you want to have as the top-left and write down its coordinates. Repeat with desirable bottom-right hex. Put coords in the editor




Phoenix100 -> RE: switch on off map areas (2/5/2019 2:23:09 PM)

Ah! Many thanks. Got it.




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