Road building (Full Version)

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jc4751 -> Road building (2/7/2019 10:51:42 PM)

I'm about 45 or so turns into the campaign game and noticed there are some gaps in roads, such as the dirt road running from Port Moresby over to the eastern side of the Owen Stanleys, and also gaps in the road in Burma, where there is no road running from India to Rangoon, for example. Do these "grow" over time or does some special action (such as putting an engineer someplace and having them get to work) need to be done? While the Kokoda Trail wasn't exactly a road, it was still a cleared path that would imply more than the existence of unbroken jungle. With regard to Rangoon, if no path exists from India to there, does that imply that resupply must be done exclusively by ship? (or am I missing a road connection somewhere) Thanks!




dcpollay -> RE: Road building (2/8/2019 12:42:53 AM)

You cannot build roads in this game. With regard to supply flow, some supply will flow even if there are no roads; however, it is not nearly as well as places with roads.

There is a section of the manual (don't have it in front of me now) that discusses supply flow at length, and how it is affected by terrain and roads. You may want to spend some time with that.

Hope that helps.




geofflambert -> RE: Road building (2/8/2019 12:52:35 AM)

Even though you may have units identified as "Road Construction Engineers", they can do no such thing. Same for railroads. You can use them for airfields, ports and fortification, that is all.




geofflambert -> RE: Road building (2/8/2019 1:06:57 AM)

The only place anyone would want to build roads, on either side, is Burma and adjacent areas. The "bridge over the river Kwai" was pretty much a fluke. The first half of the movie does a fair job of showing why. Jungles with monsoons. North, the Allies put some effort into building a road into China from India. They achieved zip-a-dee-doo-dah but notably without the zippy-dee-ay.




jc4751 -> RE: Road building (2/8/2019 2:07:51 AM)


quote:

ORIGINAL: geofflambert

The only place anyone would want to build roads, on either side, is Burma and adjacent areas. The "bridge over the river Kwai" was pretty much a fluke. The first half of the movie does a fair job of showing why. Jungles with monsoons. North, the Allies put some effort into building a road into China from India. They achieved zip-a-dee-doo-dah but notably without the zippy-dee-ay.


Granted, though someone felt it was important to build all those other roads on the map in the first place.




geofflambert -> RE: Road building (2/8/2019 2:14:57 AM)

They were using elephants. Neither we nor the Japanese had any expertise with that.




GetAssista -> RE: Road building (2/8/2019 9:09:25 AM)

There were some roads built during the war, and some mods try to capture this by mandating switching the map data files at some point in time so that new links are added. It is cumbersome though and really not worth it in the grand scale of things.




Leandros -> RE: Road building (2/8/2019 9:51:04 AM)


quote:

ORIGINAL: jc4751

I'm about 45 or so turns into the campaign game and noticed there are some gaps in roads, such as the dirt road running from Port Moresby over to the eastern side of the Owen Stanleys, and also gaps in the road in Burma, where there is no road running from India to Rangoon, for example. Do these "grow" over time or does some special action (such as putting an engineer someplace and having them get to work) need to be done? While the Kokoda Trail wasn't exactly a road, it was still a cleared path that would imply more than the existence of unbroken jungle. With regard to Rangoon, if no path exists from India to there, does that imply that resupply must be done exclusively by ship? (or am I missing a road connection somewhere) Thanks!

As for a Rangoon-India road - there is rail and road to Prome, from there road north to east of Akyab - where you can cross over
to Akyab even if the river crossing takes some time. From Akyab, road to Chittagong where there is a railhead connecting the
rest of India.

Tip..: Restricted Indian units can move in the opposite direction to the Burma Theatre...[;)]

Fred




adarbrauner -> RE: Road building (2/8/2019 10:52:04 AM)

quote:

ORIGINAL: GetAssista

There were some roads built during the war, and some mods try to capture this by mandating switching the map data files at some point in time so that new links are added. It is cumbersome though and really not worth it in the grand scale of things.

For Example in RHS mod by El Cid, who 's expended and is expending a great deal of efforts and research to add and modify roads and navigable rivers, according to seasons and time periods, thoruogh modfications of the map files, as GetAssista wrote;

so if it is let's say Winter 1943, for example, you'll have to use a different map file with modifications;

I think he added a path track in the Owen-Stanleys, and some in Burma as well includind the rail track built by the Japanese starting from don't remember what year and month;

he also made many of the big rivers, which aren't in game, navigable at least in part;




MakeeLearn -> RE: Road building (2/8/2019 1:04:43 PM)

quote:

ORIGINAL: geofflambert

They were using elephants. Neither we nor the Japanese had any expertise with that.


Read the FREAKING manual!

[image]local://upfiles/55056/ED8A1C6A563B469BAE2DAD93FB5AD0C1.jpg[/image]




MakeeLearn -> RE: Road building (2/8/2019 1:08:16 PM)

Roads... We don't need no roads.

[image]local://upfiles/55056/6E849143438F404EB773A22FFA95B778.jpg[/image]




rustysi -> RE: Road building (2/8/2019 5:42:41 PM)

quote:

With regard to supply flow, some supply will flow even if there are no roads;


WRT an AI game, if you want to check supply flow, pick your supply point and hit the '5' key. The numbers you see reflect how many times during a week supply may be added to the hex.




geofflambert -> RE: Road building (2/8/2019 10:56:12 PM)


quote:

ORIGINAL: MakeeLearn

quote:

ORIGINAL: geofflambert

They were using elephants. Neither we nor the Japanese had any expertise with that.


Read the FREAKING manual!

[image]local://upfiles/55056/ED8A1C6A563B469BAE2DAD93FB5AD0C1.jpg[/image]



[:D]

I'm sorry, I've tried to pick up Thai, but I don't think Babbel has covered that yet. Or if it has, it's probably only good for ordering dinner in a Thai restaurant. I just want to make sure I don't get any lemon grass. That stuff smells like Russian prostitutes peeing on me in a Hyatt hotel and I just can't take it.




MakeeLearn -> RE: Road building (2/9/2019 12:17:07 PM)

quote:

ORIGINAL: geofflambert




[:D]

I'm sorry, I've tried to pick up Thai, but I don't think Babbel has covered that yet. Or if it has, it's probably only good for ordering dinner in a Thai restaurant. I just want to make sure I don't get any lemon grass. That stuff smells like Russian prostitutes peeing on me in a Hyatt hotel and I just can't take it...anymore.





BBfanboy -> RE: Road building (2/9/2019 7:07:26 PM)


quote:

ORIGINAL: MakeeLearn

quote:

ORIGINAL: geofflambert




[:D]

I'm sorry, I've tried to pick up Thai, but I don't think Babbel has covered that yet. Or if it has, it's probably only good for ordering dinner in a Thai restaurant. I just want to make sure I don't get any lemon grass. That stuff smells like Russian prostitutes peeing on me in a Hyatt hotel and I just can't take it...anymore.



Donald! Is that you?!
I made Thai hot & spicy soup once and overdid the lemongrass - it was indeed vile!




LeeChard -> RE: Road building (2/10/2019 10:03:15 AM)

I missed being able to build the Alcan highway.




spence -> RE: Road building (2/11/2019 12:20:46 AM)

So is the change of the Aden (off map) area in May 1943 not the sort of change that can be implemented over time (fall of Singapore to the Japanese plus X turns). Could one not implement a map change in the campaign game on a specific date?

I have no idea what code was used to change the supply value of Aden hex in May 43 BTW.




geofflambert -> RE: Road building (2/11/2019 1:56:35 AM)

I'm not sure if I'm replying correctly to your question, but passage through the Suez canal into the Med is based on historical events there, the invasion of Sicily etc.




Leandros -> RE: Road building (2/11/2019 7:08:12 AM)


quote:

ORIGINAL: geofflambert

I'm not sure if I'm replying correctly to your question, but passage through the Suez canal into the Med is based on historical events there, the invasion of Sicily etc.

The Canal in itself was open but the Med was only used as a supply route in special cases. Axis forces in Northern Africa surrendered in May '43.

Fred




spence -> RE: Road building (2/11/2019 3:24:30 PM)

I know the Axis forces in Africa surrendered in May 1943. It seems I always had to ship supplies to Aden from Abadan before May 1943. Now (August 43) it seems that the port has become a source of supply. Perhaps this is just a question only a dev can answer since I have no idea about whatever code changes it status.

Just idly wondering if such a code that changes its status could be used to change other hexes during the course of the game.




BBfanboy -> RE: Road building (2/11/2019 7:04:51 PM)


quote:

ORIGINAL: spence

I know the Axis forces in Africa surrendered in May 1943. It seems I always had to ship supplies to Aden from Abadan before May 1943. Now (August 43) it seems that the port has become a source of supply. Perhaps this is just a question only a dev can answer since I have no idea about whatever code changes it status.

Just idly wondering if such a code that changes its status could be used to change other hexes during the course of the game.

The code trigger would be built into the game engine, I think. I can see nothing in the data files in the Editor that actually triggers the change.
But you can set any base location to have a certain amount of supply or fuel magically show up there each turn. I did this once on the premise that fishermen could bring in seafoods each day so every port got 5 supply per day. I presume the code trigger you are looking for simply increases the auto-supply numbers for Aden at the indicated date.




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