Daniel Amieiro -> RE: Computer Empires in Arms 101 Question (6/21/2019 12:40:54 PM)
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Well. For EIA-pure gamers, i would use my EIA-Mod. It mimics the EIA map board, gives italy, two sicilies, k of denmark and k of sweden, and so on (westphalia impossible). And no lights fleet. About EIH feature of influence on minors, it only has one utility. If the minor is an Ally and some major declares war on you, it will be inmediately a minor free for you without conquest. But this EIH feature has little impact on game. A major power cannot wait for strategic minors (like sweden if russia) without DOWing these. It has more impact in game the lack of making/resizing some countries like poland or not being able to make c of rhine without a westphalian step. Or lacking k of italy. I think EIH was a good step ahead for many things, but if you play extensively, i do not think it changes the game flow too many (you play the same). It shines with the France Revolutionary scenario, but for a 1805 scenario, their addition is many non strategic minors (lot of germans and caucacus) that have sense on other scenarios or with complete minor constructions (making bigger bavaria ot things like that as a previous steps of C Rhine), but without use in current game implementation. Actually i think the game is a EIA thing with a EIH board and light fleets (and transports) A EIH game has no sense if you cannot resize minors, if there isn't combat chits for fleets and if you cannot merge kingdoms in other ones and if ottoman cannot buy islamic infantry. So i think it's a EIA with more minors (and light fleet) the current game. It's very far from a EIH game.
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