Irinami -> (6/30/2003 12:20:23 PM)
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Careful getting cocky when you take out A0. In order for the enemy to surrendur the field, there are (apparently) several different scenarios. One of them is that 2/3 or more of the enemy must be fleeing. I had a game--against the AI no less!--where I held all the VH's. I systematically obliterated all of his units, one or two at a time after devouring his first wave and reserves; we're talking I'm going after his Soviet 50mm's, his AAA MG's the AI always buys plenty of but puts in the rear, etc. For 13 turns I wandered around, trying to find the enemy. Where the F was he?? I would get my * willy meter on with people around a general area, but I just couldn't finish the job. Turns out when I observed the battlefield after the last turn, there was one Soviet 50mm mortar, I believe it was even a Green unit, hiding in some woods. He never got suppressed beyond the loss of the A0. So... they never gave up. So don't trust the destruction of the A0 to give you victory. I've had AI forces struggle on and even mount a temporarily successful counterattack after losing their A0! If you look in the sticky thread about Arty Management, you'll see someone speak of "lifting the barrage." Consider this with direct-fire, too. Sometimes giving the enemy a turn or three to regroup a little and come out of their foxholes can drastically increase the effectiveness of your attack. The good commander knows when to attack, and when to abate.
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