Lobster -> RE: FITE (3/10/2019 7:51:35 PM)
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In FitE2 the Axis player has extraordinary advantages given. No cost for Axis units for enemy ZOC. Movement bias so more movement range for Axis on turn 1 and 2. Less cost to enter enemy hexes. You are not allowed to bomb bridges. No interdiction allowed. Ever. Axis land shock it 150 for three turns. Then 120 for three turns. Axis has recon for turn one. After that no one h as it for the rest of the game. A few other differences such as the Soviets being at regiment level instead of divisional. If you read the document that comes with the scenario you can read all about it. [;)] All in all I'd say it plays quite differently. Kind of hard not to with all the changes. Here: Axis Zoc cost:,0 for 3 turns then 50% of normal until turn 12, then 75% until Rasputitza Axis movement bias: 150% at turn 1, then 125% at turn 2, returning to normal on turn 3
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