Eggstor -> RE: Linebacker II and anti-SAM B-52 "3-Cells" (3/18/2019 12:30:48 PM)
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ORIGINAL: Dimitris quote:
ORIGINAL: FIaps Does CMANO model anything like close aircraft formations confusing Fan-Song tracks? Also any info on how they managed to evade so many SAMs, commentary on the video and the tactics/platforms used would be much welcomed. I've tried making modified 'Down Town' and 'Yankee Team' scenarios to deal with SAM evasion and it seems that fighter sweep + wild weasel salami-slicing to clear a path ahead of a strike package is the only thing that works for me. IIRC that was the case historically too. quote:
It seems like if I tried to simulate the strike paths in this video even micromanaged to hell with period-accurate support aircraft and jammer numbers I'd get a terrible attrition rate. Don't overlook operational factors. IIRC by that time the NVA SA-2 stocks had been nearly depleted, so launches were not as frequent as in the earlier Rolling Thunder and Linebacker raids (where the substantial B-52 losses occurred). US OECM and DECM (and SEAD tactics) were also a far cry from earlier years. Some of the difference in launches between Rolling Thunder/Linebacker I/early Linebacker II and late Linebacker II should be able to be simulated through WRA. The number of SA-2s available can definitely be edited by the scenario creator. Also, if memory serves, by 1972, the B-52D model's ECM was more optimized to combat the SA-2 than the later models of the B-52, and most of what went "downtown" in Linebacker II were the -Ds. That level of hyper-focus is more in line with "Modern Air Power: War Over Vietnam 1972", though. Maybe something for the long-term wish list - very-close formation flying (or sailing) obscures the number of aircraft (or ships) in the formation to certain radars.
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