Daniele -> Desert War has been updated to version 1.0.3! (3/22/2019 12:40:56 PM)
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Hi everybody! Desert War has been updated to version 1.0.3! You can download the update from here Check the full changelog below Version 1.0.3 ============= NEW FEATURES - Counters reduced in size - New hotkey SHIFT-M will show all planned moves BUG FIXES: - Game Screen should not cover windows taskbar - Units can now move across enemy zoc - Yellow changed to Amber - Ambush occasionally causing a crash - Hotkeys occasionally do not work - Multiple Ground Assets in a battle were incorrectly being reduced in the same way as multiple ground support air missions. NEW SCENARIO. Added Operation Brevity: Prelude to Battleaxe. NEW GRAPHICS. - Added beveled unit counters. - Added "Unit Designations" to the unit side panel image (picsArmy). The program uses the Counter Name to select the unit patch with the identical name. Given the various means used by the separate national armies found in the game, we've used shoulder patches, tactical vehicle insignia, badges of rank or qualification to represent divisions. A few of these unit designation decisions are ahistorical timewise; some patches were not created until later in the war. However, we feel the flavor added to the game is in the "right" direction. You will find with a quick glance, these unit patches greatly assist your efforts to maintain organizational integrity. - New move arrows FIXES. * ALL SCENARIOS - Added 3D counters. - Attack factors of Royal Navy ships increased by 200%. The orginal numbers were calculated as if the guns were land artillery. However, they did not include a Combat+ mutilplier. Naval assets are assumed to always be in Combat+ supply. * Operazione E - Axis AI more aggressive. * Sidi Barrani - Axis AI more aggressive. * Beda Fomm - Axis AI more aggressive. * Enter Rommel - Number of turns increased from 21 to 39. - Movement factors for 26th AU Inf Bde, 2/13th AU Engr Co, 26 AU AT Co, 370 Bty/51st Field Regt RA changed from 8 to 15. - Assigned Allies Naval assets random re-use commencing GT34. * Battle of Sollum - 2-1.1./33 Flak Regt Fixed GT1 @ Sollum Barracks. - 1.&2./1.Bn/61st Sicilia Infantry Regt of the Bardia Garrison changed from Fixed GT12 to Fixed GT12 Radius 3 or until enemy unit is adjacent. - Added Surprise ground asset to Allies side to help balance scenario. - Ariete Division delayed three turns to help balance the scenario. * Sunday of the Dead: Battle of Sidi Rezegh - Royal Navy assets are withdrawn during day turns; they appear on night turns (GTs 6, 9 and 12). - Corrected picsArmy and flag images for Carp Sapper Co. and 11 Czech Bn. - 32nd Tank Brigade HQ deleted and subordinate units assigned to 14th Brigade. - Added 4th Anti-aircraft Brigade to Tobruk Garrison. - Added 70th Division engineer battalion to Tobruk Garrison (attached to 14th Brigade). - Axis entrenchment at 20,12 now occupied by elements of 7th Bersaglieri. * Sidi Bou Zid - Removed Hex 24,15 from Side0 set-up zone 0. * El Alamein - Fixed flag for Greek Brigade - Fixed NATO icons for Allies infantry Bde HQ units. - Fixed XXX Corps artillery positioning. - Fixed attack factors for 2nd New Zealand Division artillery. - Sorted Allies division set-ups by brigade. - Extended ranges of brigade and regiment HQs to facilitate s
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