MH-60Deuce -> RE: Make this game for accessible, redux (3/27/2019 8:29:27 AM)
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If I remember I think after 10 or 20 hours I was able to play every scenario comfortably and having my "serious fun". No prior H3 or similar experience. But I´ve experience with military sims and strategy games. What really helps is understanding basic principles of naval and aerial warfare, how anti-submarine-warfare works, what plane and what ordnance is made for what mission, basic active/passive sensor principles. I do not know this often too but take a moment to check the database, problem solved. From then it was learning and refining by doing. You notice your AI doing something which is not in your intent, you check the doctrine window, fix it, and learn. You lose units, you learn, try to avoid it next time. I am also not the man for overcomplicated solutions which then fail. I know there are guys that try to micromanage every bullet, unit, and waypoint flight height, that is fine however I never would aim for in CMANO as thats not my definition of how higher command philosophy. For me it is also to tedious to spent hours on micromanagement and doing million clicks so I try to automate alot and keep most operations pretty simple, I do not plan every detail of every strike mission but often just give one F1 key target/target box and let the AI handle the attack. I do not micromanage every engagement or sonobuoy deployment but simple create a mission and let the AI handle it. I even sometimes set units or complete battlegroups on "engage opportunity targets ON" and sent them into enemy territory. Watching the show with pretty pleased results. Sure the AI can´t compete with a human brain but the AI enemy your fighting faces the same limitations. It takes a while to understand on how to work with the AI but I must say, complexity-wise CMANO has one of the best AIs I´ve seen in this genre. True achievement given the fact that we talk about real time and almost zero abstraction here. It definitely has improved alot over the years.
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