gomjabbar -> Random Destruction of Ports when invading (3/28/2019 3:29:13 PM)
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Are ports suppose to be randomly damaged when a coastal town is taken over? It makes it difficult to invade if a 12 port is reduced to 2, thus blocking any transports for 3 turns. I've tried several ports like this and it's completely random, ranging from 7 to 2 left on a port that started out as 12. You can reload a turn and get a different value. I see the logic of ports being damaged if the attached town was taking over with a battle, but if it was empty and I drop a unit in it, it shouldn't be completely crippled.
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