Nomada_Firefox -> RE: Feature Request: Multi-Player Resource Allocation (3/29/2019 2:14:07 PM)
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ORIGINAL: uneducated I find that more interest (and enjoyment) in an individual battle is found when it is put into its context. I am not sure how well Close Combat supports multi-player, but what do you think of the following: Two teams, each of 5 humans, compete against each other. Each team consists of 4 officers and one staff officer. The staff officer determines which objectives are to be won. The choice of objectives determines which sectors of a large map are used for any combat. In addition to selecting the objectives, the staff officer also assigns both which human officer will attempt to reach those objectives, and the resources (troops) which will be allocated to the human officer. The choices made by the staff officer would be difficult, as the human officers would all vie for troops. The officers might decide to use up some of their prestige in order to reduce the staff officer's cost of allocating troops. If the human officers are aware of the significance of the combats being fought by their team members, and even the state of play, they might adjust their tactics during the course of play. Do you think this system would work? What would be difficult? From many time ago I forget the fantastic and impossible dreams, I prefer the true. Anyway, you have written this 5 years or more later, now the game is in development and perhaps we will have a multiplayer cooperative with two human players vs IA but I am not sure, it was told in some discussion about new features many time ago.
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