Reorganizing into a swamp seems to be a problem (Full Version)

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RudiTheGerman -> Reorganizing into a swamp seems to be a problem (3/31/2019 9:07:01 PM)

in the attached situation I would have expected Mannerheim to be able to reorg
Murmansk as it is allowed
and the unit left next to it in the swamp because of rule 11.18.2
"You may always trace 1 hex if the unit tracing supply is not prohibited from entering that hex."



[image]local://upfiles/52009/7C2F4ABD30C94AF4B0FB044B6716097D.jpg[/image]




RudiTheGerman -> RE: Reorganizing into a swamp seems to be a problem (3/31/2019 9:08:26 PM)

this is the nearest save I have




paulderynck -> RE: Reorganizing into a swamp seems to be a problem (3/31/2019 9:34:07 PM)

To re-org you count motorized movement points from the HQ to the unit. Murmansk is 4 away versus Mannerheim's range of 2. If the unit in the swamp were disorganized, Mannerheim could re-org it (even though it is 7 motorized movement points) because it is adjacent.




RudiTheGerman -> RE: Reorganizing into a swamp seems to be a problem (3/31/2019 10:06:36 PM)

yeah - I just noticed, how did the moto got into the swamp with out getting disoreder.
BUt also this is now solved - I did not tick the option for motorized vehicles

I will be getting there eventually




brian brian -> RE: Reorganizing into a swamp seems to be a problem (4/1/2019 5:27:08 PM)

Also in Snow weather, a Swamp hex is temporarily a Woods hex.




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