? on surrender algorithum (Full Version)

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Crackaces -> ? on surrender algorithum (4/3/2019 4:22:58 PM)

The formula in the manual is as follows:

quote:

Damaged ground elements are captured.- Undamaged ground elements may be captured depending on their experience and the distance from their unit to an in supply friendly unit (If Rnd(120+range in Hexes to an in supply friendly unit) > experience of ground element, the ground element is captured).


I am assuming this is as "the crow flies" and not calculated using the supply algorithm of a motorized unit with 99 MP's?

Thus the number of rings around isolated forces increases the probability of the pocket, but does not add anything to this algorithm?




Dinglir -> RE: ? on surrender algorithum (4/3/2019 5:08:45 PM)

I read the manual as a number of hexes, not a distance measured in MP.

So, if a unit surrenders, the unit will:

1) Count the number of hexes to the nearest in supply friendly unit
2) Each relevant element will then do the random(x) to see if it is captured.

Note that I don't really think the distance is very important. There is not much difference being two hexes or ten from the nearest friendly unit (the difference being doing a random(122) of random(130) and matching that against experience. For an element with 50 EXP it would change the chance of capture from 72/122 (59%) to 80/130 (61.5%).

All of the above is simply my take on what the manual states.




Crackaces -> RE: ? on surrender algorithum (4/3/2019 7:18:59 PM)


quote:

ORIGINAL: Dinglir

I read the manual as a number of hexes, not a distance measured in MP.

So, if a unit surrenders, the unit will:

1) Count the number of hexes to the nearest in supply friendly unit
2) Each relevant element will then do the random(x) to see if it is captured.

Note that I don't really think the distance is very important. There is not much difference being two hexes or ten from the nearest friendly unit (the difference being doing a random(122) of random(130) and matching that against experience. For an element with 50 EXP it would change the chance of capture from 72/122 (59%) to 80/130 (61.5%).

All of the above is simply my take on what the manual states.


I was thinking this .. it seems some more modifiers would be nice here [8D]

20 hexes is a little bit better [;)]

So it might pay to push the front back a bit before cleaning up [:D]




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