Dinglir -> RE: ? on surrender algorithum (4/3/2019 5:08:45 PM)
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I read the manual as a number of hexes, not a distance measured in MP. So, if a unit surrenders, the unit will: 1) Count the number of hexes to the nearest in supply friendly unit 2) Each relevant element will then do the random(x) to see if it is captured. Note that I don't really think the distance is very important. There is not much difference being two hexes or ten from the nearest friendly unit (the difference being doing a random(122) of random(130) and matching that against experience. For an element with 50 EXP it would change the chance of capture from 72/122 (59%) to 80/130 (61.5%). All of the above is simply my take on what the manual states.
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