mirrorshades -> How much planning? (4/10/2019 12:10:09 AM)
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This is probably more of a general wargaming question, but since FPCRS is what I've been playing lately I'll frame it here. [8D] When you start a new scenario, how much time do you spend reviewing your OOB, analyzing the map, and trying to come up with a strategy to meet your objectives? On the one hand, it's pretty trivial to just give a quick look through everything, come up with a quick idea to get started, toss some units out on the map, and go. Once you get a feel for the "flow" of the scenario, you can just start over and refine as you go. This works pretty well for me, as I tend to play the smaller scenarios for now (Black Horse is my current favorite). Alternately, I've been reading the recent threads in the AAR forum, and I'm super impressed by the amount of initial planning that goes into some of them (I assume they are larger scenarios). Obviously, the more time you spend with a specific game and map, the more efficient you become. But in general, the first time you crack open a new scenario, how much time do you spend planning vs. playing/restarting? I enjoy the pre-planning aspect, but for someone with almost zero actual military experience (thanks, asthma) and who pretty much sucks at wargaming in general, my concern is that I could spend a few hours coming up with a master plan, only to have it invalidated by something I didn't anticipate on my second turn. :) Reading AARs and watching Let's Play videos on YouTube helps me see how other people do it, but usually by the time someone is ready to post something, the plan has already come together. Just trying to figure out what makes sense for a game like FPCRS. Thanks for any opinions!
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