Error - latest Beta (1.04?)... showing both Allied and Axis planes in Planning screen (Full Version)

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drmweaver2 -> Error - latest Beta (1.04?)... showing both Allied and Axis planes in Planning screen (4/15/2019 8:45:28 PM)

As title says.
Playing Latest Beta (1.04?).
Playing Allied side of long '44 Campaign.

I don't have enough posts to include links or pics apparently...

But if you send me an email I can send it that way.




drmweaver2 -> RE: Error - latest Beta (1.04?)... showing both Allied and Axis planes in Planning screen (4/15/2019 8:52:11 PM)

This is a secure h t t ps link.

1drv.ms/u/s!AvC7p4tHbX40gudQejSAKejEYrW2jQ?e=v7Xfwl




simovitch -> RE: Error - latest Beta (1.04?)... showing both Allied and Axis planes in Planning screen (4/15/2019 9:07:21 PM)

Hmm that's interesting.
What scenario is this, and what is the current date?
When you started this particular game did you exit the previous scenario all the way out to windows before restarting?
What happens when you select the FW190's?
Please PM me so I can give you instructions where to send the savegame.




simovitch -> RE: Error - latest Beta (1.04?)... showing both Allied and Axis planes in Planning screen (4/16/2019 3:03:59 AM)

Although I can recreate this condition by loading the save file, I can't get it to repeat using the soon-to-be-released final patch 1.04 which changed back some array limits that we (well, I) borked from the beta patch when I tried to speed up the processing time. Bottom line is I think this is fixed with the changes we did since the beta patch. If it surfaces after the official patch we will take another look.

Note that strange things will happen if you save and exit the game before you have completed building all your raids in the planning phase. You can't come back and expect to edit waypoints and remove escorts from old raids after you exit the game and come back.




drmweaver2 -> RE: Error - latest Beta (1.04?)... showing both Allied and Axis planes in Planning screen (4/16/2019 4:02:13 PM)

quote:

ORIGINAL: simovitch

Although I can recreate this condition by loading the save file, I can't get it to repeat using the soon-to-be-released final patch 1.04 which changed back some array limits that we (well, I) borked from the beta patch when I tried to speed up the processing time. Bottom line is I think this is fixed with the changes we did since the beta patch. If it surfaces after the official patch we will take another look.

Note that strange things will happen if you save and exit the game before you have completed building all your raids in the planning phase. You can't come back and expect to edit waypoints and remove escorts from old raids after you exit the game and come back.

Well, that's probably what is happening as I Save and Exit then return to add additional missions/raids multiple times in my Planning. I don't necessarily edit routes and escorts, but I do add additional raids.

I am too much of a mental midget to be able to set up all raids at one sitting.

For what it's worth, it doesn't seem to affect anything other than showing me exactly what is at an enemy airbase that I'm setting up a raid or bombing mission against (ex., attacking Twente when it has aircraft located there).

Thanks for taking a look at this.




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