gliz2 -> RE: Dig in at end of turn automatically? (4/26/2019 6:49:30 AM)
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I also was bothered by it since once the units are ordered to dig-in then the process is automated. From military perspective in real-time normally units dug-in when on the frontline and not attacking (although after the assault they also dig in to prepare for counterattacks). Hiwever imagine moving units behind the frontline, why would they dig in? They rest/refit but normally they do not dig in. With turn-based games the issue is artificial scaling. In real life you can exert units for short period of times. E.g. a rifle regiment on foot normally would move at average 20 km per day but in the dire need they can do double and still dig in or fight. TAOW suffers a bit from being jack of all trades (you can set up almost any historical period). Which results in simplification of complex matters. For IIWW and modern era I'd say by default the digging in should be automated unless you decide to exert the unit which in turn should result in increasing the fatigue and ability to dig in). I think John Tiller's series had the best implamantation of those factors (morale, fatigue, readiness, supply and combat strenght). But it was designed to be period specific. PS. I "solved" the issue by ordering all units to dig in ("D" on keybord). Not ideal but saved me a lot of time for checking the status.
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