Lobster -> RE: Force and Formation Proficiency (4/30/2019 3:28:19 PM)
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The random number things give me a headache. [:D] 8.5.1. Force Characteristics and Their Effects These values reflect various Force-wide capabilities. Some are only directly visible in the Editor, but all have strong effects on your Force’s ability to fight. Force Proficiency (1-100%) – This represents the overall Proficiency of the Force. This characteristic is used to determine the length of your Turn. Reconstituted unit Proficiencies are averaged with this value. 9.1.10. Command and Control (Advanced Rules) Formation Attack Restrictions Units of Formations failing a Formation Quality Check at the beginning of a Turn are considered to be Reorganizing and will only be available for non-combat orders. They will accept all other orders, and they will Defend normally, but are not available for launching Attacks or Bombardments. Formation Quality is the average of the Formation’s Proficiency and average assigned unit Quality. Formation Quality is reduced if many units are divided. The Formation passes the Quality Check if this value is greater than a random number from 1 to 100, or if the number of units that experienced severe combat results in the previous Turn is smaller than a random number from 1 to the number of units in the Formation. This means that Formations are subject to Reorganization on Turns following heavy combat. Formation Proficiency is reduced by 50% if any assigned Headquarters unit is eliminated, or if all assigned Command Groups in the Headquarters have been eliminated. You should attempt to protect your Headquarters units to avoid this drop in Proficiency.
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