Force and Formation Proficiency (Full Version)

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mussey -> Force and Formation Proficiency (4/30/2019 3:03:34 PM)

Just to be certain that I have this correct:
- Force Proficiency: used to determine odds of ending a turn.
- Formation Proficiency: used to determine odds of a unit within being able to attack. (Formation Quality Check/Reorganizing).

Do these have any other affects that I'm missing?




Curtis Lemay -> RE: Force and Formation Proficiency (4/30/2019 3:13:10 PM)


quote:

ORIGINAL: mussey

Just to be certain that I have this correct:
- Force Proficiency: used to determine odds of ending a turn.
- Formation Proficiency: used to determine odds of a unit within being able to attack. (Formation Quality Check/Reorganizing).

Do these have any other affects that I'm missing?

Force Proficiency is also used for replacement squad proficiency.




mussey -> RE: Force and Formation Proficiency (4/30/2019 3:26:59 PM)


quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: mussey

Just to be certain that I have this correct:
- Force Proficiency: used to determine odds of ending a turn.
- Formation Proficiency: used to determine odds of a unit within being able to attack. (Formation Quality Check/Reorganizing).

Do these have any other affects that I'm missing?

Force Proficiency is also used for replacement squad proficiency.


Excellent, thanks for the feedback!




Lobster -> RE: Force and Formation Proficiency (4/30/2019 3:28:19 PM)

The random number things give me a headache. [:D]

8.5.1. Force Characteristics and
Their Effects
These values reflect various Force-wide capabilities.
Some are only directly visible in the Editor, but all
have strong effects on your Force’s ability to fight.

Force Proficiency
(1-100%) – This represents the overall Proficiency
of the Force. This characteristic is used to
determine the length of your Turn. Reconstituted
unit Proficiencies are averaged with this value.

9.1.10. Command and Control
(Advanced Rules)

Formation Attack Restrictions
Units of Formations failing a Formation Quality
Check at the beginning of a Turn are considered
to be Reorganizing and will only be available for
non-combat orders. They will accept all other
orders, and they will Defend normally, but are not
available for launching Attacks or Bombardments.
Formation Quality is the average of the
Formation’s Proficiency and average assigned
unit Quality. Formation Quality is reduced if
many units are divided. The Formation passes the
Quality Check if this value is greater than a random
number from 1 to 100, or if the number of units that
experienced severe combat results in the previous
Turn is smaller than a random number from 1 to
the number of units in the Formation. This means
that Formations are subject to Reorganization on
Turns following heavy combat.
Formation Proficiency is reduced by 50% if any
assigned Headquarters unit is eliminated, or if all
assigned Command Groups in the Headquarters
have been eliminated. You should attempt to
protect your Headquarters units to avoid this drop
in Proficiency.




Zovs -> RE: Force and Formation Proficiency (4/30/2019 7:43:17 PM)

While fishing for documents I came across this:

https://docs.google.com/viewer?a=v&pid=sites&srcid=ZGVmYXVsdGRvbWFpbnx0b2F3cmVkdXh8Z3g6MWVjNDMzMzliZDAxZjdiYQ




mussey -> RE: Force and Formation Proficiency (5/2/2019 9:37:57 AM)

How does Formation Proficiency work for air units? My hunch is they will not sortie if it fails the test?




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